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Star Wars Armada

I played Star Wars Armada to day at my FLGS today. I stopped in the store two weeks ago and asked some people playing the new Halo fleet battles game about it. They told me that they play Armada every other week, so I picked it up to get ready for this weekend.

The game is a lot of fun, and moves quicker than I expected. The first couple of turns were a little slow because I was figuring out how things worked, but the second half of the game really picked up. We played a game with 200 points on each side in well under 2 hours, including instruction.

I played the Imperials and got lucky and won. We reached the turn limit and I had destroyed a Rebel corvette, but lost only a few fighters. I say I got lucky because had we played a few more turns, my Star Destroyers would have ran off the edge of the map and my opponent would have been awarded points for them. It took me a while to realize how hard the Star Destroyers are to turn. If you are playing them, you will need to use the maneuver command regularly to keep them on the field. The rules really give them a feel of inertia, both from how hard they are to turn, and the fact that you have to issue your commands 3 turns ahead. When a game is only 6 turns, this means you don't have a lot of ability to respond to your opponent. In an embarrassing note, I actually ran my Star Destroyers into each other, hopefully I will not make that mistake again.

The models look great, and it looks like they are building up a pretty good variety. This is the game I have been looking for, a pre-painted, quick-playing miniatures game. I have been wanting to get into a miniatures game, but hadn't found anything that seemed affordable and didn't require lots of painting at home. You will be seeing more posts about this game.

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