Skip to main content

RPGaDay2015 Day 16: Longest Session Played

It is not going to be possible for me to name the exact longest session that I ever played or ran because there were so many weekend-long games during high school. It would have to be either AD&D 2nd edition or WEG Star Wars. It is more likely to have been AD&D because I was running Star Wars every week and some times more than once in a week, so we did not tend to do marathon sessions with that game.

I can tell you about a session that ran so long that the GM fell asleep. We were playing Rules Cyclopedia D&D and one of my players was running the game, he almost never DM'd and it was going really well. It was not a dungeon crawl, it was a mystery. We were closing in on the culprit and suddenly, in mid-description, the DM's head goes down and he starts to snore. We nudged him to try to wake him up long enough to finish the game and the only response we got was, "She's got your mother's dress, but she doesn't have the body."

When he woke up the next day, he couldn't remember anything. He only remembered the beginning of the game, and was apparently making it up on the fly. We never found out who the murderer was.

Comments

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed him that they stil

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Stranger th

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to refer back when