To be honest, I no longer have a central place on the web to go for RPGs. For years, the Fear the Boot forums were my RPG home, but RPG discussion seems to have moved away from forums and distributed across things like Google+ and Twitter. I find it much harder to stay interested in these forms of communication, they have no history and do not lend themselves to long, in-depth discussions. Things like Roll20 and Google Hangouts offer online gaming opportunities that never existed before, but without a central community, I am not sure how to find people to use these tools. It would be nice to have a place where there was a group of people large enough to offer a pool of diverse players, but small enough that we all know each other. It feels like what is missing from the web since forums went out of style is the ability to talk to small focused communities. You are either talking to one person or everybody now.
Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m
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