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Showing posts from November, 2013

Edge of Empire 12:

Session 12 started with the characters heading off to Coyn with two goals. They intended to meet with Tamaron Pol, the rebel contact for the drug deal and force Lud Chud's deal on him. They also wanted to explore the second ancient pyramid to get another data point for their Dyson sphere search. Coyn is home to a proud warrior race, kind of like space Klingons (errr). They arranged to meet their rebel contact in the alien quarter at a bar. As they approached the bar they were surprised to catch sight of Braddock drinking with Nills.

Lords of Waterdeep

Well, the Swords and Wizardry game did not go off as planned tonight because we did not have enough people show up at start time, but it actually turned out for the good because we played Lords of Waterdeep instead. Lords of Waterdeep is a board game based on the classic D&D setting, the Forgotten Realms. Waterdeep is one of the most famous cities in that world, having been passed by Baldur's Gate in the '90s for name recognition. But don't worry if you aren't into dungeon crawlers, because Lords of Waterdeep is a worker placement euro game in disguise. And don't worry if you don't like euro games, because it is fast paced, with a lot of interaction, and a lot of fun. There is no trading logs and bricks in for castle parts for the king in exchange for victory points here, you are gathering a band of adventurers to take on quests. In Lords of Waterdeep, you have a limited number of workers to place each round and you have to choose between placing them

Swords and Wizardry at the FLGS Tomorrow

Tomorrow I will be running a Swords and Wizardry game at my local gaming store, High Tide Games. This is the same store that I run Edge of Empire in every week (last weeks play report coming soon). hopefully I will be running the game for many of the same people. I billed the game as Basic D&D on the stores calendar, because I assume that the awareness of the Swords and Wizardry name is not very high. I will be using a heavily house-ruled version of S&W that I like to use at conventions. I draw heavily on Akrasia's Swords & Wizardry house rules , as well as various other house rules that I have picked up over my years of OSR reading, and many that I have developed myself. I am thinking about posting these rules, the problem is, I have no idea where I got half of them anymore, and I am not sure if they are all Open Gaming content. I may post them after further investigation. The players will playing in my long-running campaign world that contains my Castles and

Edge of Empire 11: Blown

The party returned to Elrood after escaping from Derilyn and met with Paz Nor to pitch him on the spice deal. Paz Nor did not seem pleased with the deal they had struck with the rebels. To recap, they accepted spice in return for the weapons they smuggled onto Derylin. The party would get 10% of sales for transport and Paz Nor would get 10% of the sales for use of his distribution system. The rest of the money is to be delivered to a rebel agent on Coyn. Because of the large amount of spice and its high street value, both Paz Nor and the party stand to gain many, many times the value of the weapons from this deal. Paz Nor insists that they meet with Lud Chud, head of the crime family, to explain their actions.

Edge of Empire 10: Blow

In last week's session of Edge of Empire, the party decided to run some guns to the rebels on Derilyn. The party's loyalties are starting to get muddled. They are made members of Lud Chud's crime family, they joined the local rebel cell, there is at least one member (Kal) studying to become a Jedi, and one member (IG-13) that is a droids' rights advocate. These are just the loyalties that they have made public to each other, there may be other, secret loyalties that have not come out yet.