Skip to main content

Wilderlands: Session 32


This session was run on February 13, 2023.

Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance.

They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition.

After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron.

As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed.

As they were examining the woman, Stranger thought he heard what sounded like a man leading a horse to the south. He peered into the darkness, but whatever was making the sound was beyond the glow from their torches.

The druid informed the others and they began to make their way south, checking the doors they encountered as they went. Inside the houses, they found men and women, often clad in togas, in a similar state as the woman frozen in the street.

As they reached a broad east-west road, they saw a man in a heavy cloak leading what appeared to be a six legged camel. They hailed him and he replied with a heavy accent asking if they wished to buy knives or plates. As they approached him, Gwythian explained that they were not interested in his flatware but were looking for their friend. He told them that he was just passing through and had not seen their friend but he knew of another way out through a well to the south.

Before they could ask for more clarification, Stranger, who had snuck up behind the man, lifted the tail of his camel-like creature and saw a small, demon-like face looking out at him from beneath the tail. The strange creature cried out and the skin of the camel peeled back to reveal two more of the creatures inside. The man threw back his cloak and the party could see that he was in fact three of the little demons standing on each others shoulders. The demons attacked.

With the help of Duycken's sleep spell, they were able to make quick work of the strange creatures and left one alive to question. Unfortunately, they learned that the one the took prisoner was not able to speak their language. The searched the bodies and discovered a scroll written in strange characters and a small ball with a ruby pressed into one side and a button on top.

They decided to take the funny little demon upstairs to see if the human-appearing demon in the summoning circle would react to it. When they entered the room with the summoning circle, the two demons began chattering back and forth in a rapid-fire language. The man-shaped demon seemed greatly updet at what the small one said and glared at the party. Vargr pointed the strange ball at the small demon and depressed the button. A ruby red beam of light hit it and it froze, surrounded by the same red glow they had seen below. They left the chamber and headed back to the underground city.

They continued to search the dark city, finding more people frozen in the houses they entered. In one house, they found a woman hiding. She initially tried to flee, but stopped when they called out to her in common.

She explained that her name was Tanya Win and that she worked for Armengart Torval and had come to the barrows with several companions to conduct a magical experiment. A few months ago, Armengart and some of his companions had summoned a demon named Torquatl in hopes of bargaining with him for power. They made a mistake and summoned six small demons which escaped their circle and disappeared into the dungeon. Armengart tasked Tanya and her friends to return to the dungeon and try again with the aid of a new book he found.

Once in the summoning chamber, her companion Rutger conducted the ritual but misjudged where he was supposed to stand. He was immolated by the circle and Tanya and her friends had to flee the skeletons and flying skates drawn by his screams.

They fled down the stairs and began looking for another way out through the city. Since then, they had been hunted by the strange little demons. Tanya said that she thought she was the last of her companions left alive. They decided to let her go and explained the route they had used to get in. They continued their exploration of the city.


Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed him that they stil

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m