Skip to main content

Stars Without Number Campaign: ANNIC NOVA (Session 6)



The spent some time exploring the various workshops, but decided that there was nothing here they could use immediately. After examining the elevator, they started to piece together that the symbols might be numbers, and developed a plan to determine what the numbers might be. They decided not to risk experimenting yet and that it would be safer to move between floors using the ladders and hatches.

Tom Major (I know) decided to try the hatch going up, reasoning that it led outside of the ship. He was correct, the hatch led to a manual airlock which he entered. When he emerged from the other side, he found himself in a small open area inside of the folded solar collector. He was able to identify it and its function though. He reasoned that, since the ship seemed to have engines on the nacelles, that it was not a solar sail for propulsion, but a solar collector for energy. He further reasoned that it must be to charge the jump drive since the engines did not seem to be of a type that could be powered this way. He made his way back down to rejoin the group.

They then moved down to the Cargo Deck. Here they explored the two gun turrets and the smaller cargo bay. They found a bale of tobacco (worth quite a bit) in the cargo bay, and they looked out the observation bubble they found there. Using the bubble, they were able to confirm their suspicions about the ship layout. They did not explore the larger cargo bay. I do not know if this was a conscious choice, or if they just forgot that there was a door on the other side of the hall. Each time they moved through this area, I had them make a Notice (WIS) check to remember they had not been through that door, but they always blew the roll.

They moved down to the Living Deck and started going through it room by room. After they discovered a room that had clearly been burned by a flame thrower, they decided that they might be in a The Thing situation and put their vac suit helmets back on. They then moved across the hall and opened a door with some kind of snake drawn on it. A large amount of dust came out of the room when they opened the door and they were surprised to find bodies inside. They shot the bodies before entering the room. They were able to determine that the deceased were human-like, but about a foot shorter than standard humans.

As they explored the rest of the rooms, they discovered that some of the mirrors had alcoves with wires behind them. They could tell that there had been a device connected to the wires at some point. Assuming that the wires had been connected to a camera, they smashed every mirror they found on this level, finally finding a device that they could not identify in an alcove behind one.

In the central lounge area they found a bar and a TV screen. They spent some time watching different programs on the TV. They were especially fond of one that involved a man in khaki getting way to close to dangerous animals. The only other thing of interest that they found on the level was a room full of children's toys. One of which was a toy robot, that they shot.

When they moved down to the Bridge Deck, they were immediately confronted by three walking corpses wearing Imperial Scout uniforms. They made quick work of them, but seeing his dead companions seemed to break Dr. Darius. While they were trying to calm him down, an alert came in from his scout ship telling them that another ship was approaching. They answered the hail from the ship to learn that it was the group that Darius had hired to take him to where he thought the ship was several years ago. He had stiffed them and they had kept an alert out for him hiring another crew, followed his scout ship, and were looking to collect. They threatened to blow up his scout ship if they did not get paid.

Tom Major and GB rushed to the gun pods they had discovered earlier, but found that the other ship had positioned itself behind the ANNIC NOVA and outside the arc of the guns. They agreed to pay and Leonalcus took Dr. Darius back through the umbilical to the scout ship to transfer the money. Sgt. Derby Pope started messing with the controls on the bridge and opened the canopy. By the time they had finished paying off the Dr. Darius's former crew, their vac suits were running low on air, so they cycled back to the scout ship to refill them.

As they re-entered the ANNIC NOVA, they heard a beeping sound coming from the back of the corridor. They investigated to find a blinking light on the control panel they had seen earlier. The light was yellow, so they decided it must mean that the battery was charged and was not an alarm. They decided to search some rooms on the Bridge Level that they had not entered yet and wanted to use the lift (they had verified the buttons earlier) to go down. As the lift descended they felt a lurch. The ship had jumped.


Comments

Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 24

    This session was run on March 30, 2023.     With the Prismatic Ray safely on the ground and camouflaged, Aryanna decided to head to the artists’ commune to monitor the situation with the pirates they had escaped from and to establish radio contact with Arenui and Mar-ven through local channels to avoid giving away their position. Mhan, Hal, and Zarf stayed behind with the ship. Using the Ray’s passive sensors, they could see that the Razer’s Blade , the 100 ton boat launched from Jugisaal’s Razer to intercept them, had finished with Jade’s cargo lighter and was entering Twinsong’s atmosphere. In Caldera, Arenui and Mar-ven were finishing up negotiations at the life support supply warehouse when the air defense alert sirens started to sound. The warehouse owner told them that they had to leave the building while he took his employees into the strong room. They attempted to convince him to allow them to shelter in the strong room as well, but he refused becau

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st