Skip to main content

Wilderlands: Session 20




 This is part of an ongoing campaign. You can find the other sessions over on the sidebar.

This session was run on October 3, 2022.   

                                                                     17 Sweetrain 4433

 

This session began with the Uggmar versus Vargr wrestling match for the finale of the wrestling tournament. Before the start of the match, Uggmar and Vargr discussed their plan. They planned to have lots of interference from the other wrestlers, have one of them slip Uggmar a blade, and then have Stranger goop the blade with his hoop ability. 

 

The match began with Uggmar entering the ring, insulting the crowd, and spitting on babies. Vargr entered the ring without fanfare and began stalking Uggmar during his theatrics. Uggmar suddenly turned and sucker punched Vargr, knocking him to the ground. Rather than press his advantage, Uggmar resumed playing to the crowd. 

 

Vargr got to his feet and put Uggmar in The Claw, lifting him off the ground. Uggmar hit him with a double axe handle and stomped on his instep. Vargr began hopping around the ring, clutching his foot. Uggmar charged him and took him down again. 

 

At this point, Crow’s Nest waddled into the ring and started hitting Vargr with his crutch. Vargr knocked the crutch aside as Uggmar tried to bull rush him. The half-orc missed the barbarian and hit Crow’s Nest instead, pushing him over a bench. The crowd erupted in laughter.

 

The rest of the roster ran in and started piling on top of Vargr and each other. Juniper slipped beneath the tent and came back in with a lance, which she slyly gave to Uggmar. Vargr managed to slip out of the pile of wrestlers in the center of the ring as Stranger cast create water on the whole mess. 

 

Uggmar climbed on top of the pile and started an obvious windup to hit Vargr with the lance, making eye contact with Stranger. Stranger waved him off, the lance was wood and his ability only worked on metal! Uggmar dropped the lance and drew a dagger from beneath his tunic. Stranger gooped the dagger and Uggmar looked at his hand in shock.

 

While the half-orc was distracted, Vargr grabbed him and threw him on top of Tulip. He then jumped on top, and Stranger made the three count to give Vargr the win. The crowd was entertained if a bit confused but left happy.

 

The final even of the jousting semifinals was Grant versus Axtris. On the first pass, both scored a hit. On the second pass Grant broke his lance against Axtris’s shield and the lizardman scored a hit. On the third pass, Grant missed and Axtris scored a hit. This left Grant the winner on points 4-3. Following his victory, Grant once again called for volunteers to take up his quest for the Light of Piety, the spear once wielded by Sir Gralx, Lion of Mitra. A few young squires took him up on the quest, but no one of note volunteered to take the oath this time. 

 

To close out the day’s events, the Blue Team, headed by Sylvianna, was announced as the winner of the melee.

 

Duycken approached Sylvianna after she had a chance to get cleaned up following the melee and told her that he suspected that Lady Elizabeth was connected to Lord Ander’s fire, the attack on Arne Skel, and the duel. He explained that he noticed that Lady Elizabeth was wearing the Montu house ring and that she blessed him when she gave him a flower. 

 

The connection between the Montu ring and the misfortune befalling the other recipients of the flowers was enough to raise the cleric’s concern. She agreed to cast detect evil on the mysterious lady and she and Duycken made their way over to the lists were the younger lords and ladies had gathered to socialize. Sylvianna cast the spell and confirmed to Duycken that Lady Elizabeth was evil. On a hunch, she cast detect undead and learned that the lady was also undead. 

 

Duycken and Sylvianna decided that they needed to do something about Lady Elizabeth before she could hurt someone else. They approached the Wolverine and convinced her to take them to her mother to seek assistance. Lady Rixia agreed to allow them to retrieve their weapons and deal with the undead lady immediately. 

 

Duycken gathered the rest of the party and their armaments and went with Sylvianna and Athelnar to confront Lady Elizabeth by the lists. They opened with Sylvianna turning undead, in response to which Elizabeth seemed to turn translucent. Rather than attack the specter of the lady directly, Gwythian snatched the Montu ring off her hand and Lady Elizabeth disappeared. 

 

Suspicious that the bard may have been possessed, Vargr cast detect evil on Gwythian. His ring of mind shielding blocked the attempt to learn his current alignment, but Duycken was aware of the power of the ring and demanded that he remove it. Vargr grabbed him but the bard screamed for help and managed to break the hold. Sylvianna and Athelnar managed to knock him unconscious before he could get away. They carefully removed the Montu ring from Gwythian’s hand and the ring of mind shielding and found that he did not detect as evil. Sylvianna cured him. Gwythian could remember being possessed and knew that he had been overcome by a strong desire to seek revenge against those that had killed Lady Elizabeth’s mother or against their offspring. 

 

That evening, Stranger approached the manor house and stole the shield bearing the Sulner coat or arms that was mounted on the porch rail. He hid it under a bush amongst the tents. 

 

18 Sweetrain 4433

 

The sun rose on the final day of the tournament. With the morning arrived a young man on horseback in Montu livery. He informed Duycken that the Lady Montu died the night before around dinner. With her death, the Montu household ceased to exist and, since she had died without issue, the lands her family had been granted reverted to Lord Berk.

 

The first event of the day was the poetry contest. Hedwyn Issac told a whimsical tale, interspersed with flute breaks, about a nymph who lures a young man to a feast in the forest and falls in love with him. The young man dies of old age before the end of the feast. Score: 17

 

The Painted Mask performed a dreary song about a bard who falls in love with a lady, but her father has him tortured and driven away. When he finished, he removed his mask to reveal a once handsome face with lumps of scar tissue where his nose and ears once were. Lady Sten screamed and called for her men to escort her back to the manor house. The Painted Mask left before receiving his score. 

 

Gwennifer Wren recited a bawdy poem about a couple who drink, screw, and fight. One night that got too drunk and killed each other during rough sex. Score: 7

 

Share Lloyd, the winner of the last poetry contest, told the story of a heroic squire rising to knight, then baron, all through his battle prowess. He then lost everything in a foolish, drunken bet. Score: 23

 

Finally, Gwythian told a tale of a group summoning a demon. One member boldly turns from it and is destroyed with her chance at motherhood taken from her. Her spirit haunts the rest of the group, looking for vengeance. Score: 15

 

Gwythian is awarded 750 GP for his 3rd place finish.

Comments

Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Wilderlands: Session 36

    This session was run on May 1 st , 2023 They continued heading east towards the beach with the rock rolling along beside them. They were not sure where they had washed ashore with respect to the various port cities on the coast, so the best plan was to reach the beach and then decide how to proceed from there. Around noon, the skies darkened and white flakes began to fall from the sky. As it was around 85 degrees, they realized that it could not be snow. It turned out to be ash. The ashfall was quickly mixed with a moderate rain. They discovered that the rain stung when it hit unprotected flesh and raised small red welts. Drex found shelter in a hollow beneath the roots of a large tree and they waited out the acid rain for a couple of hours before resuming their journey. They reached the water as it was getting dark and spent an uneventful night camped just off the beach. In the morning, they could see masts on the horizon to the north, but nothing to the so