Skip to main content

MERP: Dawn of the Fourth Age Session 7

This is part of an ongoing campaign. You can find the other sessions over on the sidebar.

20 Norui F.A. 15

The fellowship decided to stand and fight against the horde of rats, but after a few rounds, discovered that the rats were not attacking them. Realizing that the rats were fleeing something else, they paused and heard the sound of water rushing towards them. They started to flee back up the tunnel, taking an upward-sloping passage that they had passed on the way from the troll cave. They managed to get above the level of the water and find another exit to the cave system. Imhar, the Dunlending leader, reasoned that the troll must have opened a passage to one of the cisterns while trying to escape. At the height of spring, the cisterns are full from the snow melt. 

They made their way back to the cave they originally entered, and Ardaer ventured back into the troll chamber, which he found to be full of water. He made a few quick dives to retrieve items from the bodies sufficient to identify them and prove that it had been the troll that had destroyed the steadings and not Dunlendings or the Warden's men. They began the trip back down the mountain to Grimslade. 

22 Norui F.A. 15

When the reached Grimslade, Eadlith convinced her father to let her accompany the fellowship to Dol Baran to attempt to negotiate a settlement with Feoril. Cenril agreed and accepted their evidence that it had been the troll that attacked his high steadings and not the Warden of the Gap's men. They set off for Dol Baran.

24 Norui F.A. 15

When they reached Dol Baran, they decided to meet with Algel, Feoril's son, first. Algel and Eadlith had been friends as children, playing together while their fathers met with the king. Algel and Eadlith found that they were both interested in ending the nonsense between their families and the fellowship approached Feoril to reach a settlement.

Sindawe took the lead in the negotiations and, with the support of Eadlith and Algel, was able to secure a promise from Feoril to apologize to Cenril for the death of Aerol, as long as Cenril paid the weregild for the death of Teomod. Feoril also agreed to throw a feast commemorating the truce. With this offer in hand, they returned to Grimslade.

26 Norui F.A. 15

Cenril resisted accepting the offer, stubbornly insisting that he would not pay the blood debt. Sindawe offered to cover the entirety of the debt from the gold Eomer provided the party and Cenril agreed. 

28 Norui F.A. 15

The feast commemorating the truce was held at the Fords of Isen. During the feast, Sindawe beat several riders in a horse race, resulting in a windfall for the party members who bet on him. After being thanked by Eomer, they rested up to continue to Tharbad, a journey of over 200 miles.

4 Cerbeth F.A. 15

While on the road, they were ambushed by two grass cats and were able to defeat them.


Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Wilderlands: Session 36

    This session was run on May 1 st , 2023 They continued heading east towards the beach with the rock rolling along beside them. They were not sure where they had washed ashore with respect to the various port cities on the coast, so the best plan was to reach the beach and then decide how to proceed from there. Around noon, the skies darkened and white flakes began to fall from the sky. As it was around 85 degrees, they realized that it could not be snow. It turned out to be ash. The ashfall was quickly mixed with a moderate rain. They discovered that the rain stung when it hit unprotected flesh and raised small red welts. Drex found shelter in a hollow beneath the roots of a large tree and they waited out the acid rain for a couple of hours before resuming their journey. They reached the water as it was getting dark and spent an uneventful night camped just off the beach. In the morning, they could see masts on the horizon to the north, but nothing to the so