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Showing posts from September, 2016

TridentCon Prep Progress Update

When I posted again for the first time in a year, I listed some items that I needed to complete prior to TridentCon in October. I have been making good progress so far. Refresh my Savage Worlds rules knowledge Refresh my Star Wars rules knowledge Make pregens for Savage Rifts Make pregens for Star Wars Write Savage Rifts adventure Write Star Wars adventure Play test?  Find Savage Rifts minis Finish Final Fantasy V Finish Pokemon Yellow I have also made some progress on finding minis for my Savage Rifts game, I plan to use the Token Tool and just use tokens. I used to use Token Tool all the time for Savage Worlds, but I completely forgot about it. Now I just need to find some good pictures and get to work. I haven't made as much progress on the video game front. I have not touched Final Fantasy V, and I have barely played Pokemon Yellow. The main culprit here is the arrival of Dragon Quest VII for the 3DS. I pre-ordered it, but thought it came out in October for

Square Enix Brings Back King's Knight

The first video game I bought with my own money was Squaresoft's King's Knight for the NES. This was a time when you had to rely on the laminated cards in Toys 'R Us to determine whether a game was going to be good. Sure there were game magazines, but there was no guarantee they would cover a game, and they could be owned by the company trying to sell you the game anyway. King's Knight looked like a Zelda-style game, it was not. It looked awesome, it was not. King's Knight was a forced-scrolling shooter with terrible jumping thrown in. Most of the game play was getting crushed by terrain at the bottom of the screen. While I have no data, my guess is that after the release of Final Fantasy, a lot of very confused kids bought this piece of junk. Now in an attempt to rehabilitate Final Fantasy, which has had a rough decade, Square Enix is tying the return of King's Knight to the upcoming Final Fantasy 15.

The Hunter's Hall ***STONEHELL HOMEGAME SPOILERS**

If you play in my Stonehell game, do not read this entry. Tomorrow I am running another session of my Stonehell C&C game with my regular group. Last time, they had an amusing foray into one of the sublevels I created. I was very pleased with how it went. You can find a pdf of the level here . I used ChicagoWiz's One Page Dungeon Template to make itI placed this level where room 10 in level 1A used to be. There is a staircase that goes up 60' to this sublevel.  For me, the most amusing part of the game was their combat encounter with a naked man. 

Savage Worlds Reread

So, I am about halfway through my reread of the Savage Worlds and I forgot how much I loved this game. I played a lot of Savage Worlds back in the mid-aughts, but I haven't touched it much since I moved for law school in 2008. I basically used Savage Worlds for everything for a while, it seemed like everyone was at the time. Of course the Internet was a bit more fragmented in those days, broken up into a lot more forum based communities, so it could have just been the Fear the Boot forums that we're going crazy with it (Savage Worlds Woooooo!).  Over time I moved away from Savage Worlds in favor of games where the mechanics were more tied to the theme of the games. I had played so much Savage Worlds that I could always see the man behind the curtain. Fantasy started to fell the same as scifi, which felt the same as superheroes. This is a danger for all generic systems, and a good argument for not using them for too many different campaigns back-to-back. I think this was even mo

One Year Since Last Post

So it has been a year since my last post. I never have been any good at updating this thing. I have had a pretty busy year and done a lot of gaming. I have a large amount of gaming related things going on in the short term, and I hope to use the blog to force myself to keep moving. I am running three games at TridentCon in a month. I will be running: A Castles & Crusades Stonehell session. This requires almost no prep on my part as I use both the rules and the setting for my regular game. A Savage Rifts adventure that I am writing. This is going to be the most trouble of the three. I have played a lot of Savage Worlds, but I have not touched it in about 5 years. I backed Savage Rifts, and I have read through the .pdfs. I need to go back through the Deluxe Rulebook and actually write the adventure. I also need to come up with suitable miniatures, paper of plastic. A WEG d6 Star Wars adventure. I have not run this game in a very long time, but it is simple, and I ran it every