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Fight On! Issue 4

I got way behind on these reviews so the next few will just be quick thoughts so I can get caught up to the present. I love the Arudin Trilogy picture on page 8. I don't know exactly what Arudin is, I gather it is pretty wild and gonzo, but you had me at "busty elf decapitates lizardman." I like Hook-Hand Jack, he is my kind of creepy NPC. The "House of the Axe" by Calithena is a pretty cool adventure. I really like how the ghost is handled and the apartment level. If I use it, I will probably just use the house parts though. Personally, I think all the dungeon crawling in the basement levels will lessen the haunted house feel. They are well done though. I am probably going to use "Random Rooms" by Michael Curtis to flesh out my sub-level for Stonehell. I have some stuff I want to work in fairly early. I'd like to stick with the whole random/megadungeon spirit where I can. "Home Remedies for Common Dungeon Ailments", "Carousing Misha...

OSRIC Campaign Resources

With my OSRIC campaign starting in just a little more than two weeks, it is time to nail down what will be in from day 1. Rule Set: OSRIC. I think that for the group I will be playing with this is the best rule set. They have all played 3.x and have come to expect a certain level of complexity. This will let me keep that while being much easier for me to run. It also gives me a lot more room to mod the game than 3.x does, I can tailor it to this group. XP for gold and exploration will be the primary advancement mechanisms. The Group: Looks like I will have 4 players. I have, to some extent, played with all of them before (maybe not 1). One member is part of my original gaming group and we go back to middle school and Mentzer. His wife will also be playing with us, she played in at least one of my 3.5 Monster Feature games (I think the one with the Kraken). I played with the other male player in a Shadowrun game last year and I think his wife also played in it. It is possible I met her ...

Fight On! Issue 3

I am going to preface my review by saying that this issue was not as appealing to me as the first two. My main problem with it was that much of the content is specific to old Judges Guild stuff. It is well written and much of it I could still use in some ways, but I kind of feel like I am missing something when I read it. I realize that this magazine is aimed at the OSR and I am somewhat outside that target group. My review will be coming from that viewpoint. Frankly, I think that Knockspell and Fight On! are the two best gaming magazines out there right now, even if you are not in the OSR. I no longer go through the issues article by article in my reviews, although I do read the magazines from cover to cover. I think you can get an idea of what the overall feel for these magazines is from my other reviews. I will just hit on the articles that really stood out for me. The Wild North by Rob Conley. I point this one out because I enjoy Rob's work. I have both of his Points of Light b...

Fight On! Issue 2

I am not going to step through every article on this one, just call out the ones that stood out for me. Patrick Farley's Penguin character race reminded me of the old Dragon Magazine races and classes that sometimes just cam out of nowhere. It is wacky but seems like it could work. I am thinking about throwing them in as NPCs and seeing how it goes over. If it flops we can just not come back to it. The Darkness Beneath is going to be Fight On!'s community megadungeon. I will probably not use any specific levels from it, but as I am starting work on my first megadungeon it is cool to see what they did. Shields shall be splintered offers an optional rule system for shield where they can be used to basically cancel a hit. I like this a lot and it is likely to be the first rule I add to my OSRIC campaign after the first session or so if my players want more detailed combat. The Entourage Approach by David Bowman adds depth to the henchman system. He creates a head henchman that bec...

Fight On! Issue 1

Fight On! is an old school gaming publication. It will be most useful to people playing OD&D, Basic D&D, or 1st Edition AD&D. By extension it is also useful to people playing Swords and Wizardry, Labarynth Lord, OSRIC and other "retro-clones". That is not to say that it will not be useful to players of newer editions or other games. It is the kind of publication that gets the gears spinning in your head no matter what kind of game you play. The first issue is a slim 30 pages, but it is packed with gaming goodness. Inside you will find random description tables, a new character race, three dungeon descriptions, some magic items and other various articles full of gaming ideas including a primer on sandbox building. The dungeons are presented in very sparse detail, this gives you enough to work with but leaves plenty of room to make it your own. Overall I enjoyed the first issue of Fight On! and trust me they only get better, more on that later.