Skip to main content

Wilderlands: Session 35

 


 

This session was run on April 17, 2023.

For this session, we took a look at what happened to Uggmar and Creng after they went through the portal beneath the barrows. Creng went through first.

The goblin looked around his new surroundings to find that he was standing beneath the open night sky. The stars were unfamiliar and three moons hung overhead; one red, one silver, and one blue. He was standing on top of a hill that was part of a line of hills stretching as far as he could see in the dark. To one side, he saw a forrested valley below him, to the other he saw a slope down to a vast plain of what appeared to be glass. He could hear a female voice, crying out in orcish, coming from the valley. It sounded like she was in pain.

Crend made his way down the slope to the plain and saw that the glass that covered it was black like obsidian. He reached out to touch it and, despite not feeling any heat radiating from it, it burned his fingers on contact.

As Creng was investigating the plain below, Uggmar arrived at the top of the hill. After a brief look around, he saw Creng and called out to him to come back up the hill. Once the goblin had rejoined him, Uggmar decided to investigate the sounds of orcish distress coming from the valley below.

 


 

The two quietly made their way through the woods until they saw a small clearing. In the center of the clearing, a female orc was chained to a rock and covered in blood. She had long cuts and bruises that indicated she had been subjected to torture. Her torturer was a bald woman with dark skin, pointed elf-like ears, and powerful looking legs. Seven males (they would later learn that these beings were called deodanths), also dark skinned and bald, were guarding several other prisoners tied to trees.

The prisoners were a tigress-like woman (Iaross the Khai-Zirin), a wolf-like man (Drex the wolfling), a mantis with a blue carapace (Ich'Tik the phraint), and an imposing bear man (Yazur the Padha-Hha). Uggmar decided that their best bet was to slip around the clearing and cut the other prisoners free.

 


 

As they made their way through the trees, Creng stepped on a squirrel and drew the attention of one of the deodanth guards. Uggmar took advantage of this unplanned distraction to cut Yazur and Drex free. With the first two prisoners freed, a fight broke out in the clearing. Yazur charged after the woman torturing the orc, who slit the orcs throat and fled to the south. Drex engaged the other guards while Uggmar focused on freeing the rest of the prisoners. Creng and the deodanth guard continued to stalk each other in the woods to the east.

 


 

Yazur caught the fleeing woman only to learn that she was a magic user when she began flining magic missiles at him. He withdrew to help the others, who were outnumbered, and the mage got away. Once all of the prisoners had been freed, they were able to defeat the remaining deodanth guards and capture one.

As they were looting the corpses, Uggmar and Creng felt a wave of disgust emenating from the rock. Creng suggested removing the dead orc from the rock. The freed prisoners explained that she was Felina, the captain of their mercenary band. They had travelled to this continent, Archaela, from their home country of Arduin in order to find work amongst the warring city states. Their ship was wrecked, by the combination of a bad storm and a giant, three-headed turtle, as they drew close to land. They had been captured by the deodanths, who they assumed were attached to one of the factions, when they washed up on shore. The deodanths had marched them westward through the forest for a couple of days, stopping to torture them at night. They felt that, at this point, the torture was only for the deodanths' amusement.

The removed Felina and Uggmar and Creng felt a sense of relief coming from the rock. The two described these feelings to the rest of the group and they began experimenting with the rock by rolling it around. The rock seemed content to be rolled to Uggmar and Creng.

They tried interrogating their deodanth prisoner, but executed him when he was unwilling to reveal anything. They decided that it would be best to make their way back to the coast. Uggmar and Creng explained that they had come through a portal, the others told them that there were many portals in their homeland of Arduin. Perhaps Uggmar and Creng could find a ship back in one of the city states and the others could find work.

They walked east through the day and camped for the night. In the morning, they awoke to find that the rock from the clearing had somehow appeared right outside their camp.

Comments

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed...

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Strange...

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to re...