Skip to main content

RPGaDay Favorite Idea for Merging Two Games Together

I wasn't too sure what he meant by this. I could take it to mean, "Favorite idea for merging two campaigns into one," or I could take it to mean, "Favorite idea for merging two game systems or settings into one," so I will just take it both ways.

I have a lot of experience with merging games. I have run different groups in the same campaign world, sometimes even the same dungeon, for a number of years. Most recently, I have drawn all the heavily used areas from my recent fantasy campaigns into one world. This was pretty easy to do, I just cut out those sections of the maps and then glued them back together. They key was that by eliminating all of the history that my players never encountered in game, I found I had almost no conflicts that would have to be explained away, even if all of the players involved discovered everything that the other players knew (unlikely). I think they lesson here is that if you only create what you need, and do not get attached to things your players have never seen, it is easy to merge parts of a game world together. The benefit to this is, every part of my game world, that I know anything about, has been developed through play.

As far as merging two systems or settings together, I have to go with the upcoming Savage Worlds version of Rifts. I am really eager to see this.

Comments

Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed him that they stil