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Greyhawk Reborn

On Saturday, I played in two Greyhawk Reborn modules and had a good time. It is a pseudo-revival of the old Living Greyhawk campaign from the 3.x years. The interesting thing they have done to avoid IP issues is to make every DM run modules of her/his own design. This means that it is more like a massive, organized, home game than like one of the old living campaigns with prepared modules. Modules are still submitted for editing and the campaign overlords still develop approve the awards on the Adventure Record for the module. The campaign has many of the old Living game trappings like Adventure Days, travel between regions, and standardized rewards. Both modules were well paced at about three hours each, I met some really nice people, and I am thinking about becoming a DM for the campaign myself.

This was also my first time playing 5e, and I loved it. If I wasn't already a C&C player, this would probably be my go to version of the game. They are a lot alike. Actually, they are enough alike that I can easily switch between them if a group prefers one over the other.

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