Skip to main content

City Month Day 4

As I discussed last time, I need to determine what kind of game I would like to run in this city before I make any major decisions about it. I am discussing the genre here more than anything else. In my experience, hack-and-slash style games do not work in an urban setting. If the city is to be believable at all, there has to be some kind of rule of law, and the authorities tend to look down on murder hobos inside of the city limits. So, I can eliminate the traditional D&D-style game right off the bat. That isn’t to say that you cannot run a city game using D&D or one of its descendants, I have run D&D city campaigns in the past, most recently a City State of the Invincible Overlord game using Castles & Crusades, but they tend to have a narrow focus. The verb mix of D&D is not great for urban campaigns. While I am not making a game decision at this point, it is likely that D&D and its ilk are out.

I have a vague idea that I want this game to be science fantasy in nature, mixing magic and lost some technology. Obviously science fantasy covers a large group of possible settings, everything from Thundarr the Barbarian to Rifts falls under this umbrella. The sliding scale between science and fantasy is long and covers a lot of ground.

When I think about stories that take place in cities, I tend to think of mysteries, especially noir mysteries. I think I would like my game to have some of that feel, the recent trend in urban fantasy has shown that solving mysteries in a fantasy world can be interesting. Obviously, if I want to have mystery-solving be a large part of my game, that is going to narrow my future game choice a bit.

The other thing I want in my game is political intrigue, I want the players to be able to effect the city in large ways over time. This means I will need to detail a good number of factions and develop a way for the characters to interact with them.

Comments

Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Traveller: Session 24

    This session was run on March 30, 2023.     With the Prismatic Ray safely on the ground and camouflaged, Aryanna decided to head to the artists’ commune to monitor the situation with the pirates they had escaped from and to establish radio contact with Arenui and Mar-ven through local channels to avoid giving away their position. Mhan, Hal, and Zarf stayed behind with the ship. Using the Ray’s passive sensors, they could see that the Razer’s Blade , the 100 ton boat launched from Jugisaal’s Razer to intercept them, had finished with Jade’s cargo lighter and was entering Twinsong’s atmosphere. In Caldera, Arenui and Mar-ven were finishing up negotiations at the life support supply warehouse when the air defense alert sirens started to sound. The warehouse owner told them that they had to leave the building while he took his employees into the strong room. They attempted to convince him to allow them to shelter in the strong room as well, but he refused becau