Skip to main content

City Month Day 8

This is what I have worked out for the background of the city so far.

A thousand years ago, the Prime Material Plane was devoured by a strange extra-planar force. The great wizards and scientists of the worlds of the Prime Material Plane had time to construct 12 Sphere Arks with which to save as many people (now called Primers) as possible. These Sphere Arks were set adrift in the multiverse to find a new home for the Primers. The Sphere Arks are the height of the Magitech art. Each sphere houses tens of thousands of Primers in a city built on its inner surface. The Sphere Arks' surfaces protect them from many of the dangers of interplanar travel, but their residents must still go out to explore, and outsiders still must come in to trade.

Sphere One has drifted long and far, and still there is no sign of a place to call home. Many generations have lived and died in the Ark ad the memories of life in the Prime Material Plane have faded to legends. Knowledge of Magitech has faded and the wondrous machines that the Ark depends on are falling into disrepair. Occasionally, caches of Magitech items are found, but they are few and far between. It has been centuries since the last time another Sphere Ark was sighted, and the residents of Sphere Ark One have to accept the fact that they may be the last of their kind.

The characters are members of the Prime Guard, the police force of the city. Keeping peace in this town is a hard job. Sphere Ark One has collected a strange mix of residents over centuries of drifting between the planes; demons, elementals, and outsiders of every kind inhabit the city now. They commit every sort of crime you can think of, and come up with new ones every day.  

Comments

Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Traveller: Session 24

    This session was run on March 30, 2023.     With the Prismatic Ray safely on the ground and camouflaged, Aryanna decided to head to the artists’ commune to monitor the situation with the pirates they had escaped from and to establish radio contact with Arenui and Mar-ven through local channels to avoid giving away their position. Mhan, Hal, and Zarf stayed behind with the ship. Using the Ray’s passive sensors, they could see that the Razer’s Blade , the 100 ton boat launched from Jugisaal’s Razer to intercept them, had finished with Jade’s cargo lighter and was entering Twinsong’s atmosphere. In Caldera, Arenui and Mar-ven were finishing up negotiations at the life support supply warehouse when the air defense alert sirens started to sound. The warehouse owner told them that they had to leave the building while he took his employees into the strong room. They attempted to convince him to allow them to shelter in the strong room as well, but he refused becau