Skip to main content

City Month Day 3

I wound up being offline for most of the weekend because my in-laws visited. I will try to catch up over the next few days.

When I last posted about my city project, I was trying to decide which kind of city to design. I have settled on a weird city. While the details will come out as I work through the next few weeks, I have made some general decisions about the city. The city will be an interdimensional city, the city is built on the inside wall of a sphere that bobs up and down through the planes. The city is always moving from one plane to another, the environment outside of the city is in constant flux. Due to changing nature of its surroundings, the city is inhabited by a diverse spectrum of people.

I am going to have to define the cosmology that surrounds the city, at least at a rough level of detail. Right now I anticipate that this city would serve as the focus for any campaign set in it. Most of the action would take place in the city itself, there would only be brief excursions to the outside environment.

My next task is to decide on the kind of game I want to have. Will it be pure fantasy, science fantasy, modern urban fantasy, or something more horror influenced? Following that decision I need to select a game system and loosely describe the planes that the city moves between.

Comments

Popular posts from this blog

Traveller : Session 53

    This session was run on January 18, 2024.   220-1118   In the morning, they decided to take the Gerald Masters interview job. Marvin was still too hung over from the night before and had to beg off for the day. They spread out through the station looking for prospective interviewees. Simmi was fairly successful, finding three people willing to be interviewed. She was surprised to learn that most of them were worried that having the fleet there would attract violent attention from the Solomoni instead of providing protection. Aryanna found two people willing to be interviewed, both of which seemed resentful of the large numbers of Navy personnel wandering around the station. M'han was unable to find anyone who would let him interview them.   Zarf attempted to interview a few men in a bar and almost caused a fight because he was asking too many questions. Another patron stepped in at the last minute and started talking about the ...

Wilderlands: Dabber

 Below is my adaptation of the Dabber race from Gamma World for my Castles & Crusades Wilderlands game. I believe that the picture is from the Alternity version of Gamma World. This adaptation has not been subjected to any significant playtesting yet. 

Harn: AW Session Recap

Last Saturday, I had the pleasure of being a player in a one-shot set in Harn's Orbaal region using the  Apocalypse World rules. While I have been reading up on Harn for a while, this was my first chance to actually participate in a game set on Harn. I have never played core Apocalypse World before, but I have run Dungeon World several times, so I was familiar with the basic rules concepts. The characters were: Taebaal: the Valkhar Bjaal: One of Taebaal's trusted men Molvid: An extremely mercenary viking (Me) Waede: A Jorin rebel against the Ivinian occupiers Fester: A healer Mycroft: An orphan who seems connected to Waede Molvid's adventure started while out on a boar hunt with Taebaal and Bjaal. While walking in the woods, he came across Waede, Fester, and Mycroft standing over a dead body laying in the snow. They were armed and there was a crate of swords next to the body. When questioned, they told Molvid that the dead man had jumped them and that the c...