Below are the maps for Mines of Custalcon that I redrew using Dungeondraft for my game. They are more inspired by the originals than real redraws. I tried to change them a bit to make them work better in play. They are .png files with 70 pixels to a hex, so they will be easy to import into Roll20 if you want to use them. I may do a post later on how I used dynamic lighting in Roll20 to make the windows and night effects.
Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m
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