Skip to main content

Wilderlands: Campaign Prep Resources


Below is a list of resources that I have used in preparing and running my Castles & Crusades Wilderlands game. I will update it as I add items.

  • Wilderness Hexplore: This is a consolidated approach to Judges' Guild style hex sandboxes. It is presented in a way that is better organized and easier to use than the originals.
  • Castles & Crusades Players Handbook: The link is to the most recent printing, but the 7th printing is available free here.
  • Castles & Crusades Monsters and Treasures: This, plus the Players Handbook, is the only thing you need to play Castles & Crusades.
  • Castles & Crusades Castle Keepers Guide: This has great explanations of how the system works and a host of optional rules. This is nice to have, but not necessary to play the game.
  • Castles & Crusades NPC Sketches: A great resource for pre-made NPCs. The characters presented here are ready to go with stats and backstories. Some even come with stats for the character and different levels. This sits next to me during the game in case I need an NPC on the fly. Several NPCs in my game are derived from this book.
  • City State of the Invincible Overlord: I bought the Necromancer Games version of this when it came out. It is like a bajillion dollars now, so I can't recommend getting it.
  • Wilderlands of High Fantasy Box Set: I bought the Necromancer version of this when it came out as well. It now sells for significantly more than even the overpriced City State book above. It is nice to have, because it rounds things out with more detail, but I cannot recommend paying what it costs. I also have the Players Guide, which I am sure has the same issues. Just use Rob Conley's versions that are on Drivethru (below).
  • Rob Conely's Wilderlands Maps and Guides: Rob re-drew the maps and cleaned up the guidebooks. There isn't the same level of detail in the guides as there is in the Necromancer versions, but a lot of that was hit or miss anyway. These are all you need to run a game set in the Wilderlands. As a bonus, Rob gets the money you spend on these and it is my understanding that none of it goes to the bigot who now owns Judges Guild.
  • Rob Conely's Majestic Wilderlands: Rob put this out several years ago as a supplement to Swords & Wizardry. While the Wilderlands described in it is his own version, there are lots of great ideas to mine.
  • Mines of Custalcon: This is out of print. I used the general ideas in here, but I had to redraw the maps because they were too hard to read. I also had to do a lot of fleshing out as the details in the book are pretty scant. You don't need this.
  • A Magical Medieval Society: This is a great resource on medieval settings. Obviously, the Wilderlands is not set in medieval Europe, but it is meant to carry some of that flavor. I do not need to have a Harn-style, realistic setting for my game, but this helps add an air of "truthiness" to the whole thing. There are also systems in here that can be used to generate conflict and plots.
  • Monster Geographica: Great lists of monsters by terrain type. Useful for making random encounter charts.
  • Harnworld Tournaments: I used this for planning the tournament at Rixia Manor.
  • Chainmail: My jousting rules are partially based on the jousting rules here.


Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 24

    This session was run on March 30, 2023.     With the Prismatic Ray safely on the ground and camouflaged, Aryanna decided to head to the artists’ commune to monitor the situation with the pirates they had escaped from and to establish radio contact with Arenui and Mar-ven through local channels to avoid giving away their position. Mhan, Hal, and Zarf stayed behind with the ship. Using the Ray’s passive sensors, they could see that the Razer’s Blade , the 100 ton boat launched from Jugisaal’s Razer to intercept them, had finished with Jade’s cargo lighter and was entering Twinsong’s atmosphere. In Caldera, Arenui and Mar-ven were finishing up negotiations at the life support supply warehouse when the air defense alert sirens started to sound. The warehouse owner told them that they had to leave the building while he took his employees into the strong room. They attempted to convince him to allow them to shelter in the strong room as well, but he refused becau

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st