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RPGaDay: Favorite Non-RPG Thing to Come Out of a RPG

My favorite non-RPG thing to come out of a RPG is Lords of Waterdeep. Lords of Waterdeep is a fantastic introduction to the worker placement genre of board games and it has a theme based on D&D's Forgotten Realms setting. Light euros are not the kind of games that WotC are usually know for, but they really hit it out of the park with Lords of Waterdeep. Not only is it a good use of the D&D theme, but it is a solid worker placement game in its own right. Better yet, it is a great introduction to both worker placement and strategic board games in general. It is very easy to learn, and plays quickly. It also is very easy to set up, something that you cannot usually say for these kinds of games. This is a great gateway game that can lead to other fantastic games like Manhattan Project and Yedo. My wife and I have played this many times, both the cardboard version and the excellent iOS application.

RPGaDay Favorite RPG Playing Celebrity

I guess I am going to have to make the same choice here as 95% of the rest of the participants and say Wil Wheaton. Not only am I a fan of him as an actor, Stand By Me is one of my favorite movies, but he is a celebrity that plays RPGs that is actively helping the hobby. Wil has a talent for figuring out how to make it interesting to watch other people have fun. I was very skeptical of Tabletop when I first heard about its premise, and I was happily proved wrong. I think that with Titansgrave, he has offered one of the best gateways into the hobby that has ever been available. The show makes role playing look fun, and it communicates what it is all about. That second item has always been a challenge, how do you communicate what an RPG is if no one in the group has any experience with the hobby. I think that prior to Titansgrave, the best answer was Mentzer’s Red Box, and game books in general. I think that Fantasy AGE has the greatest introductory box set ever, a YouTube show. Tita...

RPGaDay Favorite RPG Blog/Website

To be honest, I no longer have a central place on the web to go for RPGs. For years, the Fear the Boot forums were my RPG home, but RPG discussion seems to have moved away from forums and distributed across things like Google+ and Twitter. I find it much harder to stay interested in these forms of communication, they have no history and do not lend themselves to long, in-depth discussions. Things like Roll20 and Google Hangouts offer online gaming opportunities that never existed before, but without a central community, I am not sure how to find people to use these tools. It would be nice to have a place where there was a group of people large enough to offer a pool of diverse players, but small enough that we all know each other. It feels like what is missing from the web since forums went out of style is the ability to talk to small focused communities. You are either talking to one person or everybody now.

September is City Month

I really enjoyed having RPGaDay during August, it gave me something to write about every day. I think I am going to continue that on my own during the next month. I will use the month of September to create a fantasy city, one post at a time. I will be drawing on my various GM/DM guides and city books for inspiration and mechanical guidance. I haven't decided exactly how I will attack this yet, I may post a schedule of blog posts in the next few days, or I may wing the design throughout the month. I am likely to use the 3.X Dungeon Master Guide system for classifying the city as it is well organized and people are familiar with it. I am not a cartographer, but there will be a map or maps. I generally use procedural methods for detailing my campaigns, so there is likely to be random charts. I imagine I will detail factions and NPCs as well. More to come.

RPGaDay Favorite RPG I No Longer Play

I guess I could take the easy route with this and just say WEG Star Wars and be done with it. It has been years since I last played it, and I am unlikely to play it again anytime soon, but I don’t want every one of this posts to be about that game, so I will go with Alternity instead. I really enjoyed Alternity at the time, it was an attempt to have a universal game for science fiction the way that AD&D was a universal game for fantasy. This was a few years before 3rd edition and the advent of the d20 system that was set up to handle them both. From a rules perspective Alternity kind of existed in a wierd place between chaos of AD&D and the unified mechanic of d20. It moved towards the idea of having a standardized task resolution mechanic, but the mechanic itself was still pretty fiddly. It wasn’t a bad system for the time, but it is not one I see myself going back to today when I have choices like GURPS 4th edition and Savage Worlds. The best thing about Alternity was its...

RPGaDay Favorite Idea for Merging Two Games Together

I wasn't too sure what he meant by this. I could take it to mean, "Favorite idea for merging two campaigns into one," or I could take it to mean, "Favorite idea for merging two game systems or settings into one," so I will just take it both ways. I have a lot of experience with merging games. I have run different groups in the same campaign world, sometimes even the same dungeon, for a number of years. Most recently, I have drawn all the heavily used areas from my recent fantasy campaigns into one world. This was pretty easy to do, I just cut out those sections of the maps and then glued them back together. They key was that by eliminating all of the history that my players never encountered in game, I found I had almost no conflicts that would have to be explained away, even if all of the players involved discovered everything that the other players knew (unlikely). I think they lesson here is that if you only create what you need, and do not get attached to ...

RPGaDay Favorite Gaming Inspiration

The inspiration for games I run tends to come from two places, books and maps. Generally, I get science fiction inspiration from books and fantasy inspiration from maps, although this is not always the case. I think this is because my science fiction games tend to be about an idea, usually a "what if question", and my fantasy games tend to be about a journey or exploring a place.  Almost any kind of book can inspire a science fiction game, from a science fiction novel, to a book on phone phreaking. Sometimes I will get an idea while reading a history book or a social science book. The inspiration almost always takes the form of a question, from the dumb, "What if this happened in spaaace?" to the more complicated, "What would a democracy look like if everyone could vote on hundreds of little issues every day through the internet?" Even when I am dealing with a licensed scifi game like Star Wars, the basis tends to come from a question. To a certain ...