Skip to main content

Traveller: Session 23


This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on March 9, 2023.

They entered the smoke filled hut to find “Athena Rain” lounging on a bean bag smoking from a complicated, water-filled device. The room was sparsely decorated with only a small, mostly empty bookshelf, some clothes hanging on a rack, and another beaded curtain on the far wall. The walls had been painted in garish colors similar to those seen on the outside of the hut.

They did not waste time and quickly established that she was, in fact, Jessica Zhen. Zarf informed her that he was here to take possession of The Prismatic Ray pursuant to his detached duty status. She expressed surprise that the Scout Service had moved her to retired status, claiming that she was actively working on a project here on Twinsong. When pressed on this, she explained that she had encountered a Gaia planet in the Solomani Rim while still on active duty. She believed that Twinsong was another such planet and she had spent the last year experimenting with consciousness-expanding substances in the hope of finding a way to communicate with its vast intelligence.

They raised the issue that according to all records available to them, both from the Scout Service and the local system, she had been on Twinsong for at least five years. She seemed confused by how much time had passed and hazy on the details. They eventually seemed to chalk this up to her drug use and not a deliberate attempt to deceive them. After showing her Zarf’s documentation and buying her breakfast, she agreed to give them the codes they needed to physically access the ship from the highport’s docking ring.

Cindy Stevens flew them back to Caldera and they decided that Arenui and Mar-ven would remain in the city while the others secured travel to the decommissioned highport in order to assess the level of repairs necessary to make the Ray jumpworthy again. They took Grask’s bus back to the landing pad where they found Jade Avel still waiting to sell her load of algae control chemicals. It turned out that the group they expected to sell it to could not afford to purchase it for more than what Garret’s Fortune had paid for it and she was waiting for them to try to scrape together additional funding. They hired her to bring them up to the highport in her lighter for 500 credits each.

When the lighter docked with what remained of the highport, they found that the docking ring still had a third of an atmosphere of pressure, but the air was tainted. Jade agreed to keep the lighter docked with the ring long enough for them to determine whether they would be able to land The Prismatic Ray in its current state. They made their way through the stripped bare docking ring to the Scout ship. Once aboard, they found that Jessica had redecorated the ship as well, the bulkheads were painted in similarly garish colors as the walls in her hut. After a couple hours of inspecting the ship, they determined that they would need 8K in life support supplies, 6k in jump drive parts, and 7k in general maintenance supplies in order to make the Ray jumpworthy. They were satisfied that landing the ship on the planet it its current state was fairly low risk.

They radioed Jade and told her that they were planning on disconnecting shortly. As they were working through their preflight procedures, a 400 ton Corsair jumped into the system dangerously close to Twinsong. Jade quickly identified this as pirate-like behavior and informed them that she was disconnecting from the ring to make a run to the surface. The inbound ship was not broadcasting its identification and was closing fast. They decide to forgo the rest of their preflight and disconnected from the docking ring. As they began to de-orbit, the ship, identified as Jugisaal’s Razer, began firing on Garret’s Fortune, demanding its surrender. Shortly after they launched, the Razer launched a 100 ton ship from its hangar bay and it gave pursuit.

Mhan V’rak, in the pilot’s seat, pushed for all the acceleration the scout ship could give him. They quickly began outpacing the lighter. The pursuing ship opened fire on them, but missed. Hal took control of the turret and decided to fire the beam gun despite poor condition warnings from the computer. As soon as he fired, the barrel ruptured, rendering the weapon inoperative.  

Mhan continued to put them through high gee evasive maneuvers and accelerate for the surface, pulling further ahead of the cargo lighter. The pursuing ship fired on them until it drew even with the lighter. It disabled the smaller ship and began boarding actions. As Jade radioed that she was being boarded, the Ray managed to land in the jungle outside of the artist commune. They concealed the ship and waited.



Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 24

    This session was run on March 30, 2023.     With the Prismatic Ray safely on the ground and camouflaged, Aryanna decided to head to the artists’ commune to monitor the situation with the pirates they had escaped from and to establish radio contact with Arenui and Mar-ven through local channels to avoid giving away their position. Mhan, Hal, and Zarf stayed behind with the ship. Using the Ray’s passive sensors, they could see that the Razer’s Blade , the 100 ton boat launched from Jugisaal’s Razer to intercept them, had finished with Jade’s cargo lighter and was entering Twinsong’s atmosphere. In Caldera, Arenui and Mar-ven were finishing up negotiations at the life support supply warehouse when the air defense alert sirens started to sound. The warehouse owner told them that they had to leave the building while he took his employees into the strong room. They attempted to convince him to allow them to shelter in the strong room as well, but he refused becau

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st