Skip to main content

Wilderlands: Session 0



This is part of an ongoing campaign. You can find the other sessions over on the sidebar.

This session was run on April 4, 2022. 

This week, the transition of my Monday night game from Tekumel to our new setting was completed with our first session in the Wilderlands. Along with the change of setting comes a change of rule set to Castles & Crusades. I am a long time player and Castle Keeper of Castles & Crusades both in home games and at conventions. I used C&C for one of the groups in my long-running Stonehell campaign, and I ran an in-store C&C campaign set entirely in the City State of the Invincible Overlord (the central city of the Wilderlands).

Based on a survey of what kinds of elements my players wanted to see in our new campaign, I made several additions to both the Wilderlands setting and Castles & Crusades. On the list of games that my players considered for the next campaign, Gamma World, Glorantha, Traveller, and Metamorphosis Alpha all finished well. I decided to add several races from Gamma World, and the Ducks from Glorantha. I'll be sharing those in future posts. 

I also decided to leverage the existing background for the Wilderlands, which involves two space empires clashing over control of the planet Gaia in the distant past. I am going to use this as an opening to bring some Traveller Third Imperium elements in at some point. We will also be flashing to a second group of PCs aboard the Starship Warden from time to time. Unknown to the characters on Gaia, the spies from the space empires, or the characters on the ship, Warden is drawing close to Gaia and its arrival is sure to have consequences for all involved.

Flashing between different groups was a big part of my Tekumel campaign, both because the players had a habit of splitting up the party in ways that meant they would not regroup for months (mostly jumping through strange nexus points) and because I designed the game with the idea that there would be interludes set in different areas of the world. I plan on continuing with the interludes, but hopefully there will be less party splitting. When the Tekumel game ended there were three full groups of PCs, and another group that seemed to be emerging around a PC that was separated from the others due to a long term injury.

The first regular session will start with the characters as prisoners forced to work in a mine by the overseer Custalcon. I asked each player to give me a vague background on how they came to be working in the mine. 

The characters that make up the main group are:


 Gwythian: a human fighter (bard half class) who was arrested as a consequence of a misunderstanding. The misunderstanding grew out of a gig he was hired to play that turned out to be an anti-mine protest.


Sir Duycken: a duck knight/wizard who rides a giant turkey and has a chicken familiar. He was shanghaied after showing up for a fake tourney.


Stranger Come Knocking: a hoop druid (rogue half class) who started a campaign against the mining syndicate and was captured by mercenary enforcers after starting a protest (riot).


Uggmar: a half orc monk (rogue half class) who is very unlikable and mean. He made his living stealing things and reselling them until he got caught stealing from the mine.


Vargr: a Skandik human cleric/barbarian who came down from the hills and was arrested for trying to convert the followers of Mokmalla amongst the mine workers to the worship of the Norse pantheon. 



Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed him that they stil

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st