Skip to main content

MERP: Dawn of the Fourth Age Session 10

This is part of an ongoing campaign. You can find the other sessions over on the sidebar.


This session was played on July 5, 2020.


23 Cerbeth F.A. 15

The fellowship decided to return to the sewers from a grate they decided was closer to the entrance to the fortress. Tulip picked the lock and they headed below. They managed to make their way back up to the room where Banrim fought the frog man without incident.

 Further exploration of the room revealed what they thought might be frog man prints headed down a hall. After following the prints for a short distance, they came across a door that appeared to be to a vault similar to the one in Osgiliath. 

 They entered the vault to find that it had been looted long ago. In the center of the room was a large pedestal situated on the lip of a muddy pool. They explored the water and determined that there were two large hemispherical objects beneath the surface. Ardaer pulled one out and had a vision as soon as he touched it.

In the vision he was underwater, deep enough that only a dim light filtered in from above, he could see that there was a sunken city all around him. After his vision ended, the fellowship determined that he must have seen Numenor. 

The hemisphere was clear crystal and clearly was part of a sphere that had been smashed in half. They pulled the other hemisphere out of the pool, careful not to touch it with their bare hands, and found that it was the other half of the sphere. They placed the two halves on the pedestal together and lashed them together with rope.

Once the sphere was on the pedestal, Dirdan touched it with his bare hands and had a similar vision to Ardaer's. Dirdan was able to look around more than Ardaer could, and noticed that there was a pool with a pedestal very similar to the one in the vault nearby in the sunken city. 

They decided that the sphere must be a broken Palantir, and decided to bring it out of the sewers with them. The wanted to finish searching the room before they left, and Tulip narrowly noticed a gas trap in a desk before Ardaer tripped it. They found 6 potions in the desk.

As they left the vault, they were attacked by a group of the frog men, but were able to defeat them and safely escape the sewers. Once back in town, they asked Commander Cilis to send the "Palantir" back to Gondor. They decided to head on to Bree and decide which lost city to investigate next once they got there.


Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 24

    This session was run on March 30, 2023.     With the Prismatic Ray safely on the ground and camouflaged, Aryanna decided to head to the artists’ commune to monitor the situation with the pirates they had escaped from and to establish radio contact with Arenui and Mar-ven through local channels to avoid giving away their position. Mhan, Hal, and Zarf stayed behind with the ship. Using the Ray’s passive sensors, they could see that the Razer’s Blade , the 100 ton boat launched from Jugisaal’s Razer to intercept them, had finished with Jade’s cargo lighter and was entering Twinsong’s atmosphere. In Caldera, Arenui and Mar-ven were finishing up negotiations at the life support supply warehouse when the air defense alert sirens started to sound. The warehouse owner told them that they had to leave the building while he took his employees into the strong room. They attempted to convince him to allow them to shelter in the strong room as well, but he refused becau

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st