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Tridentcon Prep Update

My prep for Tridentcon continues, I expect to be done by the end of the weekend. I have an outline for my Star Wars game, and I might just keep it at that. So far, no one is signed up for it, so I might just come armed with the outline and pre-gens to run it in case I need it. I don't see any reason to sink too much time into it at this point. 
  1. Refresh my Savage Worlds rules knowledge
  2. Refresh my Star Wars rules knowledge
  3. Make pregens for Savage Rifts
  4. Make pregens for Star Wars
  5. Write Savage Rifts adventure
  6. Write Star Wars adventure
  7. Play test?
  8.  Find Savage Rifts minis
  9. Check Stonehell pregens
I plan to use TokenTool for the Savage Rifts minis. I was planning on bringing my Star Wars minis, but I may just go theater of the mind for that to reduce prep work. 

I have been fooling around with Dungeonographer in order to make the maps for my final version of the Conquistador's Tomb. It has way more features than I need, and they kind of get in the way of just throwing something together. I spent a lot of time using AutoCAD and SolidWorks when I was an engineer, and even with that experience, the interface here is not that intuitive. 

I finished Cixin Liu's The Three Body Problem, and it was excellent. I recommend this book for anyone who enjoys hard science fiction. 

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