My prep for Tridentcon continues, I expect to be done by the end of the weekend. I have an outline for my Star Wars game, and I might just keep it at that. So far, no one is signed up for it, so I might just come armed with the outline and pre-gens to run it in case I need it. I don't see any reason to sink too much time into it at this point.
Refresh my Savage Worlds rules knowledgeRefresh my Star Wars rules knowledgeMake pregens for Savage Rifts- Make pregens for Star Wars
Write Savage Rifts adventure- Write Star Wars adventure
- Play test?
- Find Savage Rifts minis
- Check Stonehell pregens
I plan to use TokenTool for the Savage Rifts minis. I was planning on bringing my Star Wars minis, but I may just go theater of the mind for that to reduce prep work.
I have been fooling around with Dungeonographer in order to make the maps for my final version of the Conquistador's Tomb. It has way more features than I need, and they kind of get in the way of just throwing something together. I spent a lot of time using AutoCAD and SolidWorks when I was an engineer, and even with that experience, the interface here is not that intuitive.
I finished Cixin Liu's The Three Body Problem, and it was excellent. I recommend this book for anyone who enjoys hard science fiction.
Comments
Post a Comment