Thanks to +Carlo Bottiglieri and +Richard G for the links to their work on nautical battles. I have completed my research and started my actual work. Besides their work I looked at:
Pirates of the Sea of Fallen Stars
Spelljammer
OD&D
BECMI Expert Set
Pathfinder: Skull and Shackles
AD&D 1st ed DMG
I feel like I will wind up taking at least something from most of them. I want to use hex maps and I want wind direction and momentum to really matter. I have also decided that I don't want to use a hit point-type system, instead I will rely on a critical hit chart and sinking/breaking up rules. There still will be a bit of hit point-type activity when it comes to breaking up, but I want it to have a different feel than man-to-man combat.
You can watch my progress over the next week or so here.
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