Based on my research and some comments I have received, I am going to use Google Hangout to run a game. I also found Roll20, a virtual tabletop that claims it integrates with Google Hangout that I would like to try. I am pretty sure that I am going to run a one-shot the first time, just to try things out. I am currently leaning towards using newbieDM's AGE Star Wars playtest for that game (but not necessarily for the ongoing game). I will provide pre-generated characters so we don't have to waste any time on character generation for a one shot. You will not have to know how to play AGE to play in the adventure. My current plan is to run the game on the evening of July 26th, Eastern Time. I plan to use ConstantCon to run and setup the game (thanks for the tip David). I will finalize my plan and make arrangements this weekend. The goals of this game will be to 1) have a good time, 2) meet some players, 3) test out the online gaming setup, 4) possibly test AGE Star Wars.
Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m
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