I am going to have to delay the AGE Star Wars playtest due to gaining a life level this week, along with it comes the level title of "Parent". Our daughter threw us all a curve ball by coming at the very beginning of her due date period. I am not cancelling the playtest session just moving it back a week, possibly two (I work a schedule that gives me every other Friday off). I will have more information over the next few days. Everyone is healthy and adjusting well.
Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m
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