Skip to main content

Fight On! Issue 4

I got way behind on these reviews so the next few will just be quick thoughts so I can get caught up to the present.

I love the Arudin Trilogy picture on page 8. I don't know exactly what Arudin is, I gather it is pretty wild and gonzo, but you had me at "busty elf decapitates lizardman."

I like Hook-Hand Jack, he is my kind of creepy NPC.

The "House of the Axe" by Calithena is a pretty cool adventure. I really like how the ghost is handled and the apartment level. If I use it, I will probably just use the house parts though. Personally, I think all the dungeon crawling in the basement levels will lessen the haunted house feel. They are well done though.

I am probably going to use "Random Rooms" by Michael Curtis to flesh out my sub-level for Stonehell. I have some stuff I want to work in fairly early. I'd like to stick with the whole random/megadungeon spirit where I can.

"Home Remedies for Common Dungeon Ailments", "Carousing Mishaps" and "Random Facial Hair" by Jeff Rients are clever. I got a kick out of these.

I am torn about "The Tower of Duvan'Ku". I enjoyed reading it, it is a clever idea, it would be fun to run as a GM. I am not sure that it would be fun to play in as a player. It is almost like an Andy Kaufman skit, or Borat set up. They aren't really a lot of fun for the targets, just the people who are in on the joke. I will need to think about this one some more. I like it, but I could wind up with a table full of angry players too.

Gabor Lux is as productive and creative as always.

"Fungoid Gardens of the Bone Sorcerer" makes me very interested in Carcosa. I like the style here. I really like the picture on 73. I know there is a lot of controversy around this setting, but none of it sounds like something that would even come close to bothering me.

"The Mysterious Crystal Hemisphere" by James M. is a dungeon level I want to use. I find this level to be far more focused than the other Darkness Beneath levels. The whole thing is just really cool. I like the weird effects outside the ship, the mystery of the whole thing, the alien wierdness, and the puzzle-like nature. I have a pretty good idea how I want to use it too. I will probably have it be a stand alone dungeon. With some minor changes to the background I could tie it into my loose Stonehell plan along with the Stone Wombs (Knockspell #2) and some crazy portals (Knockspell #3).

I am really glad to see a review of Tunnels and Trolls. I picked up a new copy at GenCon this year. I am a long time Flying Buffalo fan, we played many, many hours of Mercenaries, Spies, and Private Eyes as kids. The guy at their booth was really nice, and talked to me for almost half an hour about MSPE.

All in all a good issue. I liked the more generic theme to this issue. The Arudin specific adventure could easily be used anywhere. I still don't grok Tekumel, I think I need to learn a lot more about that some how. Everything I read about it seems interesting.

Comments

  1. Thanks for the kind words! We're up to #7 now, getting out #8, and still going strong.

    ReplyDelete

Post a Comment

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed him that they stil

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Stranger th

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to refer back when