Skip to main content

Traveller: Session 25



This session was run on April 6, 2023


The Prismatic Ray arrived at the Last Exit (A100776-F 1019 Kushga/Diaspora) system, after an easy jump from Twinsong, an hour and a half from the high port. Last Exit itself is an airless rock primarily used for mining, subatomic particle research, and as housing for the many workers at the Tukera Lines shipyard/depot in system. While Last Exit would normally not be a candidate for shipyard/depot activity, since it is not on a main, Tukera Lines specializes in long haul ships making the requirement for a Jump-2 capable craft a benefit rather than a drawback. Even before the Rebellion started, Diaspora had a more frontier feel to it than the other core imperial sectors, with the recent conflict, the background chance of piracy has increased dramatically. The Jump-2 requirement helps insulate them from the scrappier raiders and the potential wrath of a megacorp deters the more sophisticated corsairs. The 25 million inhabitants of the system primarily live in the domed cities on the surface.

Last Exit has not been shielded from the other effects of the Rebellion though. Fluctuating prices and plummeting demand have wreaked havoc on the local economy. Last Exit’s government balkanized following a painful miner strike last year, leaving each of the ten domed cities to govern themselves. The situation in the cities has degraded since then with mass unemployment and what may be the beginning of factional violence that is poorly understood by those in charge.

The characters’ first stop was at the orbital shipyards to see to the Ray’s required maintenance. The IISS would cover the scheduled maintenance, but not the turret upgrades they wanted. The pulse laser on the turret was destroyed when it misfired during their encounter with the Jugisaal’s Razer. Since it was a double turret, they decided to accept the replacement pulse laser that IISS would provide and add a beam laser. In order to fund the upgrade, they took out a 1M credit loan (payable at 4,167 credits a month). They were informed that the work would take 1 week and that the next open slot on the line was in four weeks (046-1118). They decided to travel down to Holvax, Last Exit’s largest city and former capital, to look for work while they waited.

Once they were on the surface, Zarf located The Last Scan, a scout bar, and decided it was the best place to start their employment search. The bartender told him that there was a lot of people looking for short-term bodyguard/escort work due to the increase in violence, ransom kidnappings, and robberies. Zarf posted an advertisement offering those services on the local job page. Arenui spent most of the day acting as a broker-for-higher on the sale of some fish and made 2,000 credits. In the late afternoon, Zarf got a call from a man named Trow Backett in response to his ad.

They met Trow in a local food court and he explained that he was meeting with an antiques collector to sell a statue that his grandfather left him. He needed to be escorted from his hotel to the collector’s house that evening. He agreed to pay them 10,000 credits for the job and an additional 2,000 credits to store a case with some of his valuables aboard the Prismatic Ray until after the meeting.

With a few hours to burn before the job, they purchased some shotguns (the only permitted firearms in the city) and Mhan bought a baby carriage to disguise the box containing the statue. Arenui scouted the route and discovered that the trip would have to be done on foot (the domed cities are built around foot traffic with vehicles used only for large cargo transfers) and that they would have to pass through several bad neighborhoods on the way. He managed to find a freight elevator that would serve as a shortcut. He returned to the group and they geared up to leave.

As they passed through an alley to get to the elevator, they were stopped by a group of five gang members who ordered them to surrender all their valuables. Zarf tried to talk his way passed the thugs, but was not successful. A brief gunfight resulted in which one enemy fled and the rest were left seriously wounded and unconscious. They looted two illegal pistols and a strange radio and retreated to the freight elevator before the police could arrive. Aryanna patched up the wounded in the elevator.



Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 24

    This session was run on March 30, 2023.     With the Prismatic Ray safely on the ground and camouflaged, Aryanna decided to head to the artists’ commune to monitor the situation with the pirates they had escaped from and to establish radio contact with Arenui and Mar-ven through local channels to avoid giving away their position. Mhan, Hal, and Zarf stayed behind with the ship. Using the Ray’s passive sensors, they could see that the Razer’s Blade , the 100 ton boat launched from Jugisaal’s Razer to intercept them, had finished with Jade’s cargo lighter and was entering Twinsong’s atmosphere. In Caldera, Arenui and Mar-ven were finishing up negotiations at the life support supply warehouse when the air defense alert sirens started to sound. The warehouse owner told them that they had to leave the building while he took his employees into the strong room. They attempted to convince him to allow them to shelter in the strong room as well, but he refused becau

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st