Skip to main content

Wilderlands: House Goblins



During Session 5 of my Wilderlands campaign, the party encountered a house goblin. This particular house goblin was from the household of Lady Rixia, a manor holder to the west of Byrny. But what is a house goblin? Below, I present the explanation of house goblins for my Wilderlands campaign. As far as I know, this is not a concept native to the original setting, but it is obviously influenced by many real world myths about goblins with a dash of Gremlins thrown in.

Goblins were originally a gift to humans from the elves. Under certain conditions, elves are able to give birth to a true goblin. This goblin is immortal (in the sense of not getting old) and is bound, against its will, to serve the household in which it lives by doing various household chores. The magic that binds the goblins is highly conditional, and the household has to follow a fairly strict set of rules to avoid breaking it. While these rules are too numerous to completely detail here, they include avoiding things like allowing the goblin to see a free goblin, or allowing it to eat after midnight.

Should any of these rules be violated, the magic binding the goblin is broken, and it is free to go about its life as it pleases. As early human cultures, which had many house goblins, built up rules and prejudices against the presence of free goblins (to avoid the freeing of their own house goblins), the freed goblins usually escaped into the wilderness areas. 

Humans long believed that house goblins could not reproduce, but this is not the case. House goblins reproduce like any other living being once freed. While the freed goblins retain their immortality, their children are born mortal and have fairly short lifespans (20-30 years) and can reproduce. 

A shift in elven society led to the prohibition of producing house goblins about 2,000 years ago. As a result, the overwhelming majority of goblins encountered in the Wilderlands today were born free. Very few households still have house goblins, the overall anti-goblin sentiment in human society means they usually are only found in borderlands.  This means that any house goblin encountered is an extremely ancient creature. 

The freed goblin tribes remember, through oral history, the circumstances of their origins. When they raid human settlements, it is not only for the supplies possessed by the communities from which they are excluded, it is also in the hope of freeing remaining house goblins.


Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed him that they stil

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st