Hey everybody, I will be at GenCon this weekend. If any of you are coming I hope to run into you. You can find me at rmckee78 on twitter, or on gmail for those of you who know how to get me there. You can also just comment on my blog at Tragically Trad and I'll get an notification.
Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m
Hi Rich---
ReplyDeleteGlad to hear you're there! You should drop by the Expeditious Retreat Press/Tabletop Adventures booth (# 530) and say hi to BBP's Jon "tacojohn" Hershberger, if you're able: he's helping sell our stuff from the TTA booth (when he's not out there DMing AD&D, of course).
Allan.