Knockspell is another magazine catering to the old school gaming market. It is published by the same people who make Swords and Wizardry and is aimed mainly at that game, although the articles work for any pre-WotC D&D.
The first issue has a great Mullen cover, I really enjoy his art style, especially the way he draws people. Inside you will find an editorial from Tim Kask, the first employee of TSR, an article on one way doors and trick stairs, several character classes, 2 adventures and several other miscellaneous articles.
The high points of the issue for me were:
From Kiroth's Quill, an article on one way doors, variable stairs and sub-levels. These kinds of articles always give me good ideas for things to do in an adventure. Even if I don't use any of the things listed in the article, it sets my mind down that path.
The Random Hireling Generator, I always enjoy random trait generators. They are one of the best tools a GM can have, especially for improv.
Charnel Crypt of the Sightless Serpent, a level 4-7 adventure that features some great atmosphere and some really nasty encounters in the crypt. Room #14 is my favorite
The Dungeon Alphabet by Michael Curtis of The Society of Torch, Pole, and Rope is highly enjoyable and is getting published in book form.
I have to admit that I enjoyed Knockspell Issue #1 more than I did Fight On! 1. But both were good.
The first issue has a great Mullen cover, I really enjoy his art style, especially the way he draws people. Inside you will find an editorial from Tim Kask, the first employee of TSR, an article on one way doors and trick stairs, several character classes, 2 adventures and several other miscellaneous articles.
The high points of the issue for me were:
From Kiroth's Quill, an article on one way doors, variable stairs and sub-levels. These kinds of articles always give me good ideas for things to do in an adventure. Even if I don't use any of the things listed in the article, it sets my mind down that path.
The Random Hireling Generator, I always enjoy random trait generators. They are one of the best tools a GM can have, especially for improv.
Charnel Crypt of the Sightless Serpent, a level 4-7 adventure that features some great atmosphere and some really nasty encounters in the crypt. Room #14 is my favorite
The Dungeon Alphabet by Michael Curtis of The Society of Torch, Pole, and Rope is highly enjoyable and is getting published in book form.
I have to admit that I enjoyed Knockspell Issue #1 more than I did Fight On! 1. But both were good.
Thanks for the plug for my "From Kuroth's Quill" column---that's one's still a favorite.
ReplyDeleteAllan.