My longest campaign was my WEG Star Wars Elrood Sector campaign. I ran this game for the entirety of high school, sometimes multiple sessions in one week. This is my longest running campaign no matter how you measure it, length of time, or number of sessions. It was a great system and a great setting in the system. I revisited the Elrood Sector a couple of years ago when I ran an Edge of Empire game there. That campaign is another one of my all time favorites.
Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m
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