Skip to main content

Megadungeons: Customizing Stonehell

There is a reason that I cannot start on the Castle Whale right now, I already have a megadungeon project I am working on, my ongoing Stonehell game. I have been running Stonehell for various groups since early 2010, and I have kept a persistent dungeon through every session. That means that there have been a lot of changes to my version over many sessions, especially in the first two levels. While the physical layout is mostly the same, most of the original room descriptions have changed as a result of player actions. Recently I have started changing the dungeon further by adding my own sub-levels. These sub-levels have introduces an interesting wrinkle to my dungeon, history.

My current campaign world does not have much history. It is a mixture of parts of my old campaigns and commercial products. The "civilized" continent has only its major port city, The City State of the Invincible Overlord, detailed. I brought Judges Guild's classic city over from a Castles & Crusades campaign I set there in 2011. I kept all of the continuity from that campaign as history in this version, but no Stonehell character has ever visited it. I know almost nothing else about that continent.

There is a large island city between the two continents called Dar Janix. It is the home to the exiled Knights Templar of the Circle of Dar Janix, a group I have used in my games since 1995. There is a lot of history built up around this group, their city, and the dungeon under it, but Stonehell characters rarely come here. Several of the knights were featured heavily in my first Stonehell campaign, but they have not been heard from since.

The "wild continent" has only Stonehell and a few miles of wilderness around it detailed. The wilderness is ripped from one of Rob Conley's excellent Points of Light books, but has only served as the setting for a murder mystery session. Until recently, I knew little of the history of this place either. I wound up creating a history of this continent and its interactions with the other continent while making my sub-level, "The Conquistador's Tomb". While I am happy with what I came up with, it causes a problem for this lazy GM, it doesn't fit with Stonehell's history. I am going to have to do work.

I also need to makes some changes from a game play perspective. Stonehell is great, but it is huge. I have found Level 1 and Level 2 to be the right size, but starting on Level 3 the place is a bit too big for me. I need a lot of XP available in the first two levels because of character deaths. I also prefer to have more consolidated XP awards attached to higher risk start around character level 4 as well.

Luckily, Stonehell was designed with GM hacking in mind and is easy to take apart and use in pieces. Still, this is going to be a lot of work. There are some areas that I will keep as written, others that will stay but be drastically changed, and others that will be eliminated entirely. My initial survey leads me to believe I will have to create some areas other than sub-levels myself.

This will be transparent to my players. For all the sessions I have run in this dungeon, there are whole sections that no character has ever set foot in, especially below Level 2. I will not be making any changes, beyond those that I normally make, to explored areas. This is going to be a big project, luckily I do not have to do it all at once.

Comments

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed...

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Strange...

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to re...