Skip to main content

Megadungeons: Tools

Before I embark on my Stonehell customization project, I need to think about what tools I will need. I have divided them into three categories, these categories each include both physical tools and processes I will use for content creation.

  • Content generation tools
  • Content management tools
  • Quality control tools
"Content generation tools" are pretty self explanatory, they are the tools I will use to create the content that will go into the dungeon:

  • Graph paper: I still do the rough draft of everything by hand. I am not really sure why, it is very inefficient, but it is how I work.
  • Pencils
  • Drawing templates
  • Writing journal
  • Geomorphs: Some I will steal from other places, some I will make myself. I actually shouldn't need that many, I am leaving levels 1 and 2 untouched and they will have the most real estate.
  • Treasure tables
  • Dungeon tables
  • Random dungeon generation procedure: I started talking about that here
  • Monster books: I have plenty
  • A dungeon drawing program: I will need to ask around about this. I do not need a lot of depth, I am not publishing this. I already learned to use AutoCAD and SolidWorks, I have no desire to put that level of investment into learning a drafting program.
I need content management tools during the creation phase because I know this is going to be a living dungeon and I want to bake that in from the start. 

  • 3 ring binder
  • Wiki?: This is a possibility. It is especially attractive since I run the dungeon across groups.
  • A modified version of Angry DM's Slaughterhouse system
Finally, I will need quality control tools. Wait! What is this nonsense? I need quality control because I don't want my dungeon to suck. I want a way to make some kind of objective assessment of the dungeon before I run it, to spot any potential problems. Obviously, "fun" is subjective, so my ability to do quality control other than play testing is fairly limited. But, there is a way: Melan Charts. These will give me the ability to do some evaluation on the tailor made portions of the dungeon, and probably on the larger geomorphs, and on samples of randomly generated areas. This may seem like extra work on the randomly generated areas, and it would be, except I intend to use that system and geomorphs again, so it will be worth it. 

Of course, you have to check your quality control system against a known. That means I am going to have to make sure that a "good" dungeon and a "bad" dungeon look different when charted. More to come. 

Comments

Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Wilderlands: Session 36

    This session was run on May 1 st , 2023 They continued heading east towards the beach with the rock rolling along beside them. They were not sure where they had washed ashore with respect to the various port cities on the coast, so the best plan was to reach the beach and then decide how to proceed from there. Around noon, the skies darkened and white flakes began to fall from the sky. As it was around 85 degrees, they realized that it could not be snow. It turned out to be ash. The ashfall was quickly mixed with a moderate rain. They discovered that the rain stung when it hit unprotected flesh and raised small red welts. Drex found shelter in a hollow beneath the roots of a large tree and they waited out the acid rain for a couple of hours before resuming their journey. They reached the water as it was getting dark and spent an uneventful night camped just off the beach. In the morning, they could see masts on the horizon to the north, but nothing to the so