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Dread and First Games for a 3 Year Old

Today I read through The Impossible Dream's Dread . For those of you who are not aware, Dread is a narrative horror game where the main mechanic is pulling blocks from a Jenga tower. The idea is that as the session progresses things get more tense as the tower becomes more rickety. If the tower falls while you are pulling a block, which you are required to do for actions you might fail at, your character is removed from the game. The book is very well written, and pleasant to read on its own. Using a Jenga tower to simulate the tension in a horror game is a stroke of genius. The basic premise is so simple, and the book is so well written, that I was getting ideas for games the entire time. It is very easy to extend the game beyond the usual horror settings, and even beyond the idea of a small group working together. You could use it to have a game where some players played Mission Control and others are the astronauts in a capsule on the way to the moon. Obviously something will ...