Sorry, I did not get time to write much about this today. Several people have indicated that I should go with a weird city, and that is what I am going to do. Now I just need to figure out what kind of weird city I am going to make. One thing I know for sure, it will be weird in a way that has a large impact on the rules of whatever system I use for it. There is no sense in having a weird city if I am just going to run a standard D&D game set in it, it needs to do something weird to the rules too.
I have been kicking around a few ideas in my head today. One that I like, that is not fully formed, is a spherical that bobs up and down in a fluid fantasy cosmology. This means that it would follow a kind of sinusoidal path through different planes, constantly being subjected to changing external influences. I haven't really thought about this much.
Another idea is a miniature city (like a model) that exists inside of a full-sized city. In my City State of the Invincible Overlord campaign there was a miniature city that was populated by escaped slaves that had been shrunk by magic. I might change some of that and play around with it.
Sorry, this is an incomplete post. More to come.
Maps! My Real Maps!
1 day ago