Skip to main content

Swords and Wizardry at the FLGS Tomorrow



Tomorrow I will be running a Swords and Wizardry game at my local gaming store, High Tide Games. This is the same store that I run Edge of Empire in every week (last weeks play report coming soon). hopefully I will be running the game for many of the same people. I billed the game as Basic D&D on the stores calendar, because I assume that the awareness of the Swords and Wizardry name is not very high.

I will be using a heavily house-ruled version of S&W that I like to use at conventions. I draw heavily on Akrasia's Swords & Wizardry house rules, as well as various other house rules that I have picked up over my years of OSR reading, and many that I have developed myself. I am thinking about posting these rules, the problem is, I have no idea where I got half of them anymore, and I am not sure if they are all Open Gaming content. I may post them after further investigation.

The players will playing in my long-running campaign world that contains my Castles and Crusades City State of the Invincible Overlord game, my OSRIC Stonehell game, my Savage Worlds Ruby Isles game, my old high school 2nd Edition game, my summer games during college, and many a convention game. As always, all events will be canon.

This game will be a one-shot that centers on the refugee city outside the walls of Dar Janix. Dar Janix is a great marble city of towering spires, built on a large island in the middle of the ocean. It is home to an order of knights who were forced to flee the mainland after The Overlord began large scale conquest a few centuries ago. As the Overlord sought to expand his grasp across the ocean to the New World tens of thousands of refugees from those unexplored lands made their way to Dar Janix seeking help.

Eventually the knights would no longer let the refugees in the city, but allowed them to live in the old warehouse district on the docks. Over the years that district has grown into a Kowloon-like city several stories high, filled with all styles of architecture and people from all over the world. The players will take the roles of characters looking for their break to move up out of the refugee city. They may just get their chance when news arrives that a Castle Whale has been sighted not far from Dar Janix.

A Castle Whale is a whale hundreds of feet long, that lives for many centuries. When it dies, its body hardens instead of rotting, and it remains afloat. Their corpse can essentially be made into a floating castle. It appears that someone already made this Castle Whale into a lair, and abandoned it. It may be full of treasure... and danger.  

I'll be packing my copy of Dungeon Alphabet for this one as well.

Comments

Popular posts from this blog

Traveller : Session 53

    This session was run on January 18, 2024.   220-1118   In the morning, they decided to take the Gerald Masters interview job. Marvin was still too hung over from the night before and had to beg off for the day. They spread out through the station looking for prospective interviewees. Simmi was fairly successful, finding three people willing to be interviewed. She was surprised to learn that most of them were worried that having the fleet there would attract violent attention from the Solomoni instead of providing protection. Aryanna found two people willing to be interviewed, both of which seemed resentful of the large numbers of Navy personnel wandering around the station. M'han was unable to find anyone who would let him interview them.   Zarf attempted to interview a few men in a bar and almost caused a fight because he was asking too many questions. Another patron stepped in at the last minute and started talking about the ...

Wilderlands: Dabber

 Below is my adaptation of the Dabber race from Gamma World for my Castles & Crusades Wilderlands game. I believe that the picture is from the Alternity version of Gamma World. This adaptation has not been subjected to any significant playtesting yet. 

Harn: AW Session Recap

Last Saturday, I had the pleasure of being a player in a one-shot set in Harn's Orbaal region using the  Apocalypse World rules. While I have been reading up on Harn for a while, this was my first chance to actually participate in a game set on Harn. I have never played core Apocalypse World before, but I have run Dungeon World several times, so I was familiar with the basic rules concepts. The characters were: Taebaal: the Valkhar Bjaal: One of Taebaal's trusted men Molvid: An extremely mercenary viking (Me) Waede: A Jorin rebel against the Ivinian occupiers Fester: A healer Mycroft: An orphan who seems connected to Waede Molvid's adventure started while out on a boar hunt with Taebaal and Bjaal. While walking in the woods, he came across Waede, Fester, and Mycroft standing over a dead body laying in the snow. They were armed and there was a crate of swords next to the body. When questioned, they told Molvid that the dead man had jumped them and that the c...