The way I have structured my Star Wars: Edge of Empire
campaign at my FLGS is based on my observations about the way that in-store
campaigns tend to go. I find that there is usually a large turnout for the
first few weeks and then the numbers tend to drop off a bit. You may actually
see all of the people who show up that first week throughout the life of the
campaign, but there will be a core that will be there every week while the
others drift in and out. I find that by the end of week three I have a pretty
good idea who will be in that core group of players.
I structured my campaign with those observations in mind. I
decided that I would go fairly linear for the first few weeks to maximize
action and keep a fast pace. Running a plot driven game instead of character
driven game for the first few weeks also makes it easier to deal with the
fairly unstable player base during that period. After a few weeks I move
towards a more character driven format. I try to set up at least one ongoing
hook for each character in the core group. I can usually develop two to three
of these hooks each session.
In my current campaign I have six core players with another
three that come and go. I spent the first three weeks setting up the campaign. The
campaign started with the players in the detention block of a crashing Star
Destroyer. They had to escape from detention and get to their ship before the
crash. In the second session they smuggled some weapons to a gangster named Lud
Chud on Elrood. I used this session to introduce the rivalry between Lud Chud
and Boss Kaggle, the Elood sector, and the city of Elrooden.
In the third session Paz Nor, Lud Chud’s right hand man,
hired the characters to shake down a woman named Mia So for money she owed the
gang. Mia So is a young art student who recently moved from Elrooden to an
artist colony on nearby Akana. They travelled to Akana and learned that Mia So
had borrowed the money to pay for doctor appointments for bizarre, vivid
nightmares she has been having. Her nightmares involve a Dyson sphere with
something inside that “wants to get out and kill us all.” They were attacked by
a group that Mia identified as “The Seekers” from her dreams. The characters
were also stalked by a strange trapezoidal ship during their journey. On their
way back to Elrood, they were intercepted by a Star Destroyer and one character
was arrested.
In this week’s session that characters decided to drop of
some money they owed a Hutt for their ship. Kal, the character who was arrested
and managed to escape in a solo session, examined a datapad that he had
recovered during the escape. When powered up, it displayed a trapezoid similar
to the ship that had stalked the party. The characters accepted a job from Paz
Nor to bug a droid rights group, but they let the droids know that they had
been bugged. On the way back to their ship they were ambushed by assassins, but
managed to fend them off. Upon return to their ship they discovered that Mia
and her mother Zan had been kidnapped.
At this point I have set the overall tone for the campaign,
and have given the players several hooks to follow. I have also started to work
in and develop several of their personal goals. My goal in the next few
sessions will be to keep the ticking clock going on the Mia So story so they have
a focus while really setting the hook on their personal stories. Following that
the campaign will open into a more sandbox like game where they are free to
pursue their characters’ personal stories and follow up on hooks I give them.
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