Skip to main content

Culling the Collection: Hollow Earth Expedition


I purchased Hollow Earth Expedition a few years back at GenCon, and I have had a chance to run it a few times in the intervening years. I picked up all of the books that were available at the time, the core book, Secrets of the Surface World, Mysteries of the Hollow Earth, and the GM's Screen. I really like the Ubiquity system that it uses, the game moves fast and players have a lot of freedom to describe their actions and try off-the-wall things.

That said, the actual Hollow Earth Expeditions setting is pretty generic pulp. I understand that this is on purpose, and I do not fault them for it. But, there is little here that I could not get from an hour or so on TVtropes (do not click if you do not have the time). This raises the problem that while I like the system, I have a lot of generic systems, and the setting offered is very generic here.

The Ubiquity system has some clear advantages over both Savage Worlds and GURPS, it is much lighter than either. It has the same pulpy feel that Savage Worlds has, but does not use a map and moves a lot faster.

Luckily that is not a choice I am forced into with HEX, because I also have All For One, Paul "Wiggy Wade's supernatural musketeer game, another Ubiquity game with a much stronger, and cooler, theme. So I will be holding on to All For One and selling Hollow Earth Expedition.


Comments

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed...

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Strange...

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to re...