Skip to main content

Mutant Future Game 1: Prep

I am preparing to start my Mutant Future game on Saturday. The game will be set in and around the City of Camden in NJ. The game will be starting with 1 player. This works out well, he is the guy I started gaming with. It will be easy to test out the new system in that setting.

While the campaign itself will be a sandbox, I find it is best to start things off with a bang. I am going to use Grodog's suggestion and have the battleship New Jersey be in the hands of pirates. The player will start as a prisoner in the brig of the ship. I will leave the rest of the evening up to him. He can try to escape, join the crew, take over, or whatever else he can come up with. This means for the first session I will need a map of the ship, some NPC's, and a land area for him to escape to if he manages to get free.

I am struggling with the map, but I found some game stats (Robotech) for the ship here.

I am going to use Jeff Rient's Slimy Lake map from Fight On! Issue 6 for now if he gets ashore.

I can grab Kordon, Queen of the River Pirates to use as the captain.

I can throw in some of the Savage After Worlds encounters if he gets ashore

I am not usually this lazy, but I like to use the resources available if I can. Plus, I want to concentrate on getting the rules right for now. If it goes well I can put in the time to flesh things out.

Comments

  1. Rich: some good details on the USS NJ are @ http://www.battleshipnewjersey.org/ and @ http://en.wikipedia.org/wiki/Iowa_class_battleship and it looks like you can get deck plans "Building a Hybridized New Jersey (FMCD-10)" @ http://www.floatingdrydock.com/books.html for $10.

    All I could find for plans/maps online is the one @ http://www.history.navy.mil/photos/usnshtp/bb/bb61cl-d.htm but given that the $10 CD link mentions plans being submitted to Congress for keeping the Iowa class ships in service, through the Freedom of Information Act, somewhere the plans should exist in some findable format.

    Hopefully that'll help some, for the first session at least.

    Allan.

    ReplyDelete
  2. Thanks Grodog. I am going through final prep now. I just drew a map for the ship. I figured that it would be pretty functional and easy to get men to critical areas in an emergency and worked off that.

    ReplyDelete

Post a Comment

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed...

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Strange...

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to re...