Skip to main content

Thoughts on Mass Effect Part 1: The End

I recently completed the Mass Effect series, and I have a lot to say about it. Actually I have a massive amount to say about it (sorry). I am going to start at the ending, because with Mass Effect that is the best place to start. This means that if you have yet to beat Mass Effect you should stop reading now. You have been warned.

The ending for Mass Effect 3 generated a small amount of internet controversy. While everyone is entitled to their own opinion, I feel that most of the controversy was due to a lack of perspective. Many people were upset that the choices they made throughout the series did not impact the final 10 minutes of the game. In fact, the choice you made right before the final 10 minutes did not really impact the final 10 minutes of the game pre-revision. Players protest that in a series built around choice, this was treasonous on the part of Bioware. They say that Bioware abandoned their commitment to player choice at the very end.

I willingly concede that the final 10 minutes of Mass Effect 3 are pretty weak. The whole creepy space kid who created the Reapers angle is... lame. It feels tacked on, and frankly it isn't really justified by the story leading up to it. But that is all I am willing to concede, because the ending of Mass Effect is awesome. 

I spent about 40 hours on each Mass Effect game for a combined total of about 120 hours. I think that it is silly to single out the final 10 minutes as the end of Mass Effect. In a way the entirety of Mass Effect 3 is the ending of the Mass Effect saga. You spend 40 hours reconnecting with the characters you have me throughout the series, and each and every one is in a state that you put them in through the choices you made throughout the series. Bioware did exactly what it promised, the final game incorporates all of the choices you made throughout the series. It ties up the ongoing storylines in spectacular and moving fashion. Your choices really mattered, in a way Mass Effect 3 was only about the choices you made in previous games. I think that if I had not played the whole series, especially Mass Effect 2, that Mass Effect 3 would have felt like a very strange game. I am not sure how well that game would work as a stand alone entry. 

The ending of Mass Effect didn't make me mad, it made me want to put Mass Effect 1 in my XBox 360 and start all over with different choices. Let's face it, after the jump in quality to Mass Effect 2, it took a lot to make me want to put Mass Effect 1 back in the system. There are characters that were central to my friends' playthrough that were not even alive in my version of Mass Effect 3. Mass Effect 3 is a very personal game, based on everything that came before. 

So I loved the ending of the Mass Effect series, because the ending of Mass Effect was about Legion offerning himself up for the future of his people. The ending of Mass Effect wasn't just some all powerful space cadet, it was the bitter argument with Liara when I left her for Traynor. It wasn't all the mass relays being destroyed (pre-revision), it was Miranda getting revenge on her father. It wasn't Joker and two random crew members looking at a space jungle, it was Mordin Solus wishing he had a chance to run tests on seashells (greatest videogame exit ever). The ending to Mass Effect was fantastic and personalized, but the final 10 minutes were pretty darn lame.  

Comments

  1. (Some SPOILERS here too)

    Couldn't agree more with you.

    I really enjoyed playing the three games, and as you said the last one is a final that last 40 damn hours.

    Also I think after the revisions the final improves a lot.

    I would have ended it with Shepard sitting by Ardenson looking to Earth...

    ReplyDelete
  2. Thanks for your comment. I agree, the revisions greatly improved the ending. The scene with Shepard and Anderson would have been a great place to end it, especially if they could have come up with a great final line for Anderson.

    ReplyDelete

Post a Comment

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed...

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Strange...

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to re...