Skip to main content

EA is Confusing

I don't understand EA. They have in their possession, one of the most  infuential RPG developers in history, Bioware. I would say that in the history of computer RPGs (actual RPGs not Diablo-likes) the timeline basically flows from Origins to SSI to Bioware. If I were to pick a fourth, it would be Bethesda. EA not only owns Bioware, but also the Ultima series, probably the most influential RPG series in history. But EA does not seem to know how to make this all add up for some reason.

While I was concerned about EA buying Bioware, since they have ruined so many great developers before, I was excited by the prospect that Bioware might bring us an Ultima game. It seems like the logical thing to do, Bioware is the clear heir to the style of gaming found in the Ultima series. Their games are about more than combat, and the choices you make really matter. But, of course, this is not what EA has done. Instead we got Dragon Age, now I realize that Dragon Age was in the works before EA bough Bioware, but it is hardly the most inspired game in history. The gameplay is good, and I enjoyed playing it, but the world and the story are almost painfully generic. This frustration was compounded by the release of Dragon Age 2, again this was a fun game, but set in the same bland world.

But of course we are getting this. Don't let the name fool you, Bioware is not making this game, Mythic is. The company that brought us the snooze-fest PVE in Dark Age of Camelot, and the flop Warhammer Online. They are now turning Ultima into a clickfest Diablo-clone.

Getting an actual Bioware Ultima would have been like getting a Peter Jackson directed Star Wars prequel for me. Sadly we are getting whatever the heck Mythic is cooking up, and probably another Dragon Age. 

I only hope they let Bioware off the leash at some point to pursue real original properties, not just D&D stand-ins. Jade Empire and Mass Effect have shown that when left to their own devices, Bioware can knock it out of the park. 

Comments

  1. Ah, Bioware, how you influenced me with Baldur's Gate and all the wonderful D&D-based games that followed. I never really had a chance to play the SSI games but used to pray for a computer when I saw the SSI game ads in Dragon. As a kid with no computer growing up, I stared at those ads in deep sadness! No Eye of the Beholder for me ;-)

    I also never played any Ultima, ever! So I've always heard of the legendary game but never experienced it firsthand.

    As for Dragon Age, I never played the video game, but the Dragon Age RPG looks promising. I'm working on starting a campaign at ATF, since I've become disillusioned of late with all games directly descended from D&D. I'm tired of the D&D mechanics at the moment, and want to try a new set of rules for a change.

    ReplyDelete

Post a Comment

Popular posts from this blog

Traveller: Session 33

  This session was run on June 15, 2023.   130-2108   They confronted Reverend Kavanaugh about the wrench and the explosive bolts and he changed his story again. He now claimed that, even in his revised story, he had still tried to protect Dieter and his memory. Dieter had not just surrendered to fate and drawn straws after his failed attempt to poison Kavanaugh at breakfast. As soon as it was clear that the paralytic was not working, he attempted to choke Kavanaugh. As the two wrestled, Kavanaugh grabbed a wrench from the toolbox, left in the common room during their repair efforts, and bashed Dieter over the head. He had then flushed Dieter’s body, along with the wrench, out of the airlock. He claimed not to have known about the explosive bolts and said that, because there were only two of them aboard, there were sixteen hours each day where only one of them was awake.   Unable to determine if this latest story was true, they informed...

Wilderlands: Session 32

  This session was run on February 13, 2023. Determined to find Uggmar, the party, now accompanied by Rasaz, headed back into the dungeon beneath the barrow mounds using the northeast entrance. They decided that they were unlikely to find him on the first level and, rather than risk getting swarmed by skeletons again,they headed directly down the stairs they found on their last expedition. After a hundred foot descent, they found themselves in a large cavern that contained what appeared to be an underground city. The architecture of the buildings they could see seemed to be from an earlier era, perhaps before man learned to work iron. As they began searching the streets, they noticed a woman standing very still in a doorway. They approched her to find that she seemed to be frozen in time, surrounded by a strange red glow. Nothing they did seemed to affect her. She could not be moved, nor could her clothes or body be disturbed. As they were examining the woman, Strange...

Traveller: Campaign Overview

    This Traveller campaign is intended to be kind of a history of the Traveller universe (or at least my version of it). The framing device for the campaign is the start of The Rebellion in 1116 with the assassination of Emperor Strephon. The players took the roles of imperial archdukes that were present at the assassination and through them help define the fate of the Third Imperium. The archdukes will be the constant backbone of the campaign, providing context for everything else. We will return to them between arcs spent with other characters in which we explore different parts, and different eras, of the universe. I hope to visit many different times throughout the history of the Traveller universe and to tie events in those times to the fate of the empire in the future.   This page will be useful for figuring out which arcs were covered in which sessions. I hope this will make it easier to keep all of the different characters straight and to re...