Michael Curtis, at the Society of Torch, Pole, and Rope, has posted a really cool idea for a campaign culminating with a run at the Tomb of Horrors. As soon as I read this it brought to mind an area like the Valley of Kings, full of trapped filled tombs to be plundered. This could be a lot of fun, especially if the game was more Swords and Sorcery influenced and focused on Conan style warriors instead of the classic party set-up. This would require that the referee has thought the traps all the way through so that the players could reason through avoiding/disarming them (this will not be news to old school players). There are several great books out there with detailed drawings and explanations of the working of traps.
It doesn't really matter what edition the books are intended for since we are after the diagrams here.
It doesn't really matter what edition the books are intended for since we are after the diagrams here.
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