Skip to main content

Iron Tyrants Website

Iron Tyrants is a mech mini game by David (I may accidently also call him Adam from time to time) and Luke at the Podgecast. I was lucky to get a chance to play it at Gen Con last year and now their website is up as launch draws closer.

First, David and Luke are great guys. I went to Gen Con with them last year and Luke was one of the people I roomed with. The guys a roomed with were a fun multiplier for the whole event. If the quality of the person making the game matters to you, they check that box.

Second, I think that podcasts, and especially shows like The Podgecast and Fear the Boot, are one of the best things the RPG world has going right now (the old school revolution and Fantasy Flight Games being the others). This is a game being made with that same "do it yourself" spirit that makes podcasting and the OSR so important.

Third, it was a fun game 6 months ago. I imagine that as playtesting has progressed it has only gotten better. It moves fast and the overdrive mechanic allows you to make gonzo, go-for-broke, damn the torpedoes full speed ahead, gambles. There is a real risk vs reward mechanism to the game.

Fourth, and this is just in case David reads this, it is shockingly well balanced despite the fact that no mathematical method was used to balance it.

Anyway I suggest you check out the Iron Tyrant's website

Comments

Post a Comment

Popular posts from this blog

Hex Crawls

Those of you who have been reading this blog know that I have never run a megadungeon before. I have always used more realistic dungeon settings, keeping all underground areas to a minimum and keeping the over all size of castles and the like fairly small. There is another style of gaming I have never indulged in: the hex crawl. I have never seen hexes as discrete chunks of the map. I always just used them as a guide to find distance if they were present and not worrying about themif they were not. I have always taken a more continuous view of overland maps. This is another streak that will be ending with my upcoming OSRIC game. I will be using James M's Outdoor Map as a starting pont in my campaign. I will be heavily modifying it for my purposes but most of the features will stay the same. I will be adding my own versions of Castles Blackmoor and Greyhawk to the map. I have been struggling with how a hex crawl works. How do I know if they find features in the hex and isn't 5 m

Traveller: Session 5

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on October 27, 2022. This session contains secret communications between me and the individual players. This means that these recaps do not cover everything that happened in the session. I will be reporting only the information that all players had access to.   131-1116   After the council meeting ended, Nashu, Archduke Ishuggi’s chief of staff, pulled him aside. Following the revelation that Yuri Lang, the emperor’s would-be assassin, had been a member of Archduke Adair’s intelligence service and had been involved in a combined operation with Gateway Intelligence, she had the staff run overlap checks on all recent contacts. The goal was to determine if there were any more unexpected connections between people that could be a threat to Ishuggi or the emperor.   She learned that, in 1113, Yuri Lang (“Baron Pazi”), Zurzi (Archduke Bzrk’s chief of st

Wilderlands: Session 36

    This session was run on May 1 st , 2023 They continued heading east towards the beach with the rock rolling along beside them. They were not sure where they had washed ashore with respect to the various port cities on the coast, so the best plan was to reach the beach and then decide how to proceed from there. Around noon, the skies darkened and white flakes began to fall from the sky. As it was around 85 degrees, they realized that it could not be snow. It turned out to be ash. The ashfall was quickly mixed with a moderate rain. They discovered that the rain stung when it hit unprotected flesh and raised small red welts. Drex found shelter in a hollow beneath the roots of a large tree and they waited out the acid rain for a couple of hours before resuming their journey. They reached the water as it was getting dark and spent an uneventful night camped just off the beach. In the morning, they could see masts on the horizon to the north, but nothing to the so