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Coup de Gace

In a Dungeon Magazine editorial from last year Chris Youngs talks about how Chris Perkins loves to use the coup de grace. He also talks about how it makes the enemies more memorable and satisfying to defeat. I couldn't agree more. In D&D, regardless of the edition, death is the threat that gives the game meaning. The threat of your character dying is what makes the game fun to play, it is the other side of the risk/reward balance. D&D is not Burning Wheel or WoD, the players do not assign soft goals that have mechanical meaning to their characters. The goals of D&D are to find monsters and make their stuff your stuff. Though in recent editions the scope of the goal has been narrowed to killing monsters and making their stuff your stuff. Either way the reward is for putting yourself in physical danger and surviving. If you are never in actual physical danger the reward is meaningless. I often have the monsters stop to kill a KO'd character. Do the players get mad? Y...

Gaming with Kids: My Nephew's First Quest

On Thanksgiving my nephew, 7, brought Risk with him so I could teach him to play. As expected it started out fun but eventually devolved into mindless dice rolling as giant armies clashed in lopsided conflicts. By halfway through the outcome was obvious and he was getting bored. He insisted on playing on to the bitter end, but was ready for adventure. In the past I have played Descent with my nephew and during our vacation this summer we played through The Lord of the Rings Adventure Game. This is an introductory RPG that follows the plot of the Fellowship of the Rings through three battle scenarios. We completed it and he even explored deeper into Moria. I did not have Descent with me and since playing another made up adventure in Moria would basically be playing D&D, I drug out the D&D 3.0 starter box. Sir Kevin was born! Sir Kevin was hot on the trail of some unicorn stealing goblins when he came across their cottage outside of town. He crept up to the splintered wood door a...

Thanksgiving Reading

Looks like I have a pretty good pile of stuff to read through this weekend. Fight On! Issue 5 Fight On! Issue 6 Knockspell Issue 3 Stonehell Hackmaster Players Hackmaster GM (I found the two Hackmaster books in a used book store for $15. They look like they have never even been opened) I will probably cheat and read Knockspell first because I am excited about it. I hope to get my Fight On! Issue 4 review up, one for the Knockspell issue and maybe, if I am lucky, get caught up with Fight On! I am currently working on an inn to use as a home base in my OSRIC game that starts in January. If I get that finished I will get it up. Then I will work on setting some of the elements I want in the Outdoor Map

Anticipation

I pre-ordered The Dungeon Alphabet and ordered Stonehell today. These are both from an author, Michael Curtis, whose work I have enjoyed online and in magazines. I also ordered WHFRP 3rd edition today too. I think Stonehell will show up first and I can't wait to see it. Since I will be running my first megadungeon soon I hope it will be helpful.

Fight On! Issue 3

I am going to preface my review by saying that this issue was not as appealing to me as the first two. My main problem with it was that much of the content is specific to old Judges Guild stuff. It is well written and much of it I could still use in some ways, but I kind of feel like I am missing something when I read it. I realize that this magazine is aimed at the OSR and I am somewhat outside that target group. My review will be coming from that viewpoint. Frankly, I think that Knockspell and Fight On! are the two best gaming magazines out there right now, even if you are not in the OSR. I no longer go through the issues article by article in my reviews, although I do read the magazines from cover to cover. I think you can get an idea of what the overall feel for these magazines is from my other reviews. I will just hit on the articles that really stood out for me. The Wild North by Rob Conley. I point this one out because I enjoy Rob's work. I have both of his Points of Light b...