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Showing posts from June, 2022

Wilderlands: Session 10

    This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on June 27, 2022.  5 Sweetrain 4433 This session picks up immediately after Session 9 left off. The party is in combat with four animated suits of armor and a statue of Lord Braden. They have made a fighting withdraw from the manor house and are waiting to engage their foes as they exit the building. The statues do not act as the party was expecting, while the first one does exit the door they are guarding and engages Cozsari and Gwythian, the others start making their way to the other exits from the mansion to flank the party. They can hear the manor groaning under the weight of Lord Braden climbing the stairs to the second floor. As they were fighting the statue in the doorway, Braden threw a spear at Cozsari from one of the second story windows. The party managed to kill the statue in the doorway and while Gwythian, Uggmar, and Varger turned their attentio...

Wilderlands: Campaign Prep Resources

   Below is a list of resources that I have used in preparing and running my Castles & Crusades Wilderlands game. I will update it as I add items. Wilderness Hexplore : This is a consolidated approach to Judges' Guild style hex sandboxes. It is presented in a way that is better organized and easier to use than the originals. Castles & Crusades Players Handbook : The link is to the most recent printing, but the 7th printing is available free here . Castles & Crusades Monsters and Treasures : This, plus the Players Handbook, is the only thing you need to play Castles & Crusades. Castles & Crusades Castle Keepers Guide : This has great explanations of how the system works and a host of optional rules. This is nice to have, but not necessary to play the game. Castles & Crusades NPC Sketches : A great resource for pre-made NPCs. The characters presented here are ready to go with stats and backstories. Some even come with stats for the character and different...

Wilderlands: Session 9

This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on June 20, 2022.   5 Sweetrain 4433 We picked up where Session 8 left off, with the party standing outside the broken gates of Stormview Manor. Gwythian took some time to examine the architecture and determined that it dated back to the Gnoll Times (4149-4197) when large bands of gnolls migrated through the lands around the City State and many people were killed and displaced. They decided to leave Cozsari and the turkey outside while they explored the house. Uggmar snuck through the open gate while Stranger hopped over the wall. Once inside, the half-orc slipped around the building to the east while Stranger listened at the front door.  Uggmar found a door on an extension to the east of the mansion and cracked it open. Vargr moved up behind him to provide cover. As the door opened, he could see a set of stairs going up to the second floor and a statue of a man on a...

Wilderlands: Spiny

 Below is my adaptation of the Spiny race from Gamma World for my Castles & Crusades Wilderlands game. I believe that the picture is from the Alternity version of Gamma World. This adaptation has not been subjected to any significant playtesting yet.   

Wilderlands: Session 8

  This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on June 13, 2022.     4 Sweetrain 4433           The session picked up where we left off last time. The party was exploring the home of Coszari (hex 2011), the hill giantess, who they hoped to convince to help them protect the village of Filmoth from goblin raiders. While they had reason to doubt the villagers' claim that the she had promised to protect them from raids, they hoped they could persuade her that the goblins were eating "her goats" so it would be in her best interest to help them. They arrived at the cave to find it under attack by giant ants that Stranger suspected were somehow connected to a druid. They fought there way through the chambers and had just rolled for initiative at the close of Session 7 .    Faced with more ants, a druid, and the sounds of an angry giant, Ser Duycken charged into battle immediately...

Wilderlands: Byrny Map

 Below is a full version of the map I drew for the town of Byrny. It is based on the town map from the original Mines of Custalcon, but is not an attempt at an exact reproduction. It is 70 dpi (may actually be 72) so it will work well with Roll20. I set the grid cell distance to 40' when I used it.

Wilderlands: Session 7

  This is part of an ongoing campaign. You can find the other sessions over on the sidebar. This session was run on June 6, 2022.   3 Sweetrain 4433 I was on leave last week, so this week's session picked up where we left off at the end of the siege of Filmoth Village (hex 2111). Ser Duycken, Stranger, and Gwythian immediately rode a circuit around the village to be sure that there were no remaining goblins waiting for a follow up attack. They found none and returned to town. While they were gone, Vargr helped the townsfolk with the damage to the walls. When they returned, Duycken spoke with Roderick while Gwythian questioned the townsfolk about the situation. Between the two of them, they learned the following: The village of Filmoth was established by Onreck Warden, Roderick's great-grandfather. He drove the goblins from the area and built a tower to defend the town. When Onreck died, the village passed to his son Welrek who bent the knee to the Overlord as the City State...

Wilderlands: Custalcon Maps

 Below are the maps for Mines of Custalcon that I redrew using Dungeondraft for my game. They are more inspired by the originals than real redraws. I tried to change them a bit to make them work better in play. They are .png files with 70 pixels to a hex, so they will be easy to import into Roll20 if you want to use them. I may do a post later on how I used dynamic lighting in Roll20 to make the windows and night effects.